Created
July 23, 2016 05:19
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import scene | |
import copy | |
import math | |
import ui | |
class Paddle(scene.ShapeNode): | |
def __init__(self, x, y, parent=None): | |
path = ui.Path.rect(0,0, 40, 200) | |
super(Paddle, self).__init__(path, position=(x, y), fill_color='green', parent=parent) | |
self.touch = None | |
def touch_began(self, touch): | |
if touch.location in (self.frame): | |
if not self.touch: | |
self.touch = copy.copy(touch) | |
def touch_moved(self, touch): | |
if self.touch and touch.touch_id == self.touch.touch_id: | |
dx = touch.location.y - self.touch.location.y | |
if abs(dx*1.0) > 5: | |
self.touch.location.y = touch.location.y | |
self.position = (self.position[0], touch.location.y) | |
def touch_ended(self, touch): | |
if self.touch and touch.touch_id == self.touch.touch_id: | |
self.touch = None | |
class Ball(scene.ShapeNode): | |
def __init__(self, x, y, parent=None): | |
path = ui.Path.oval(0,0, 10, 10) | |
super(Ball, self).__init__(path, position=(x, y), fill_color='red', parent=parent) | |
self.dx, self.dy = 5, 0 | |
def update(self): | |
self.position = (self.position[0] + self.dx, | |
self.position[1]+self.dy) | |
if (self.position[1] > self.parent.bounds.h) or (self.position[1] < 0) : | |
self.dy = -self.dy | |
return | |
if (self.frame.x > self.parent.bounds.w): | |
self.dx, self.dy = 5, 0 | |
self.position = (400, 300) | |
self.parent.score_left.increment() | |
return | |
if (self.frame.x < 0): | |
self.dx, self.dy = -5, 0 | |
self.position = (400, 300) | |
self.parent.score_right.increment() | |
return | |
if self.frame.intersects(self.parent.paddle_left.frame): | |
self.dx = -self.dx | |
h = self.parent.paddle_left.frame.h/2 | |
self.dy += (self.frame.y+self.frame.h/2 - (self.parent.paddle_left.frame.y+h))*1.0/h*5 | |
if self.frame.intersects(self.parent.paddle_right.frame): | |
self.dx = -self.dx | |
h = self.parent.paddle_right.frame.h/2 | |
self.dy += (self.frame.y+self.frame.h/2 - (self.parent.paddle_right.frame.y+h))*1.0/h*5 | |
class Score(object): | |
def __init__(self, x, y, parent=None): | |
self.value = 0 | |
self.label = scene.LabelNode( | |
"{}".format(self.value), | |
position=(x, y), | |
font=('Helvetica', 40), | |
parent=parent) | |
def increment(self): | |
self.value += 1 | |
self.label.text = "{}".format(self.value) | |
def reset(self): | |
self.value = 0 | |
self.label.text = "{}".format(self.value) | |
class Pong(scene.Scene): | |
def setup(self): | |
self.paddle_left = Paddle(50, self.size[1]/2.0, parent=self) | |
self.paddle_right = Paddle(self.size[0]-50, self.size[1]/2.0, parent=self) | |
self.ball = Ball(self.size[0]/2.0, self.size[1]/2.0, parent=self) | |
self.score_left = Score(self.size[0]*.25, 25, parent=self) | |
self.score_right = Score(self.size[0]*.75, 25, parent=self) | |
def update(self): | |
self.ball.update() | |
def touch_began(self, touch): | |
self.paddle_left.touch_began(touch) | |
self.paddle_right.touch_began(touch) | |
def touch_moved(self, touch): | |
self.paddle_left.touch_moved(touch) | |
self.paddle_right.touch_moved(touch) | |
def touch_ended(self, touch): | |
self.paddle_left.touch_ended(touch) | |
self.paddle_right.touch_ended(touch) | |
scene.run(Pong(), show_fps=True) |
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