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#!/usr/bin/python3 | |
from random import choice | |
from itertools import product | |
from time import sleep | |
class GameOfLife(object): | |
def __init__(self, height, width): | |
self.size = (height, width) | |
self.random_world() | |
def __str__(self): | |
width, height = self.size | |
return '\n'.join( | |
' '.join( | |
self.draw_cell(x, y) | |
for x in range(width) | |
) | |
for y in range(height) | |
) | |
def __iter__(self): | |
return self | |
def __next__(self): | |
self.evolve_world() | |
return self | |
def evolve_cell(self, cell): | |
alive = cell in self.live_cells | |
neighbours = self.count_neighbours(cell) | |
return neighbours == 3 or (alive and neighbours == 2) | |
def count_neighbours(self, cell): | |
x, y = cell | |
neighbours = [(x - 1, y - 1), (x + 0, y - 1), (x + 1, y - 1), | |
(x - 1, y + 0), (x + 1, y + 0), | |
(x - 1, y + 1), (x + 0, y + 1), (x + 1, y + 1)] | |
return sum(neighbour in self.live_cells for neighbour in neighbours) | |
def evolve_world(self): | |
width, height = self.size | |
grid = product(range(width), range(height)) | |
self.live_cells = {cell for cell in grid if self.evolve_cell(cell)} | |
def random_world(self): | |
width, height = self.size | |
grid = product(range(width), range(height)) | |
self.live_cells = {cell for cell in grid if choice((0, 1))} | |
def draw_cell(self, x, y): | |
return 'O' if (x, y) in self.live_cells else ' ' | |
def main(): | |
game = GameOfLife(60, 40) | |
for i in game: | |
sleep(0.5) | |
print(i) | |
if __name__ == '__main__': | |
main() |
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