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| using System.Collections.Generic; | |
| namespace UnityEngine.UI | |
| { | |
| [AddComponentMenu("UI/Effects/Bevel", 15)] | |
| public class Bevel : Shadow | |
| { | |
| [SerializeField] private Color highlightColor; | |
| protected Bevel() |
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| extends layout | |
| block content | |
| h1 title | |
| form(action='/submitform', method='post', enctype="multipart/form-data") | |
| label(for='myinput') Input | |
| input(name='myinput',id='myinput',type='text') | |
| input(type="file", name="jsonfile") | |
| input(type='submit',value='Submit') |
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| /* | |
| * GET home page. | |
| */ | |
| var fs = require('fs'); | |
| exports.thing = function (req, res) { | |
| res.render('testform', { title: 'Test form' }); | |
| }; | |
| exports.submitform = function(req,res) { | |
| console.log(req.files); |
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| function getSide(targetPosition:Point, currentPosition:Point, currentDirection:Point):int | |
| { | |
| var positionDelta:Point = new Point( | |
| targetPosition.x - currentPosition.x, | |
| targetPosition.y - currentPosition.y | |
| ); | |
| var direction:Number = positionDelta.x*-currentDirection.y + positionDelta.y*currentDirection.x; | |
| if (direction < 0.0) | |
| return 1; | |
| else if (direction > 0.0) |