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| #!/usr/bin/env bash | |
| # | |
| # unityextract - unpack .unitypackage files into a plain folder tree for Godot. | |
| # Every .fbx becomes a .glb with embedded textures and .meta files are dropped. | |
| # | |
| # Install (the symlink target must be an absolute path or the link dangles): | |
| # chmod +x /opt/unityextract/unityextract.sh | |
| # sudo ln -s /opt/unityextract/unityextract.sh /usr/local/bin/unityextract | |
| # | |
| # Usage: |
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| #!/usr/bin/env bash | |
| # Post-install setup for a fresh single-node Proxmox VE host. | |
| # | |
| # A stock install enables the enterprise repositories, which return 401 without | |
| # a paid subscription, so apt fails before anything else can be done. This | |
| # switches to the free no-subscription repo, disables Ceph, and upgrades. | |
| # | |
| # Safe to re-run: every step is guarded. | |
| # | |
| # scp scripts/pve-bootstrap.sh root@<host>:/tmp/ |
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| [Main] | |
| UISkin=default_modern | |
| AtlasSkin=Default | |
| MapSkin= | |
| [MainChat] | |
| INIVersion=1 | |
| FirstTimeAlert=75 | |
| XRef=center | |
| YRef=bottom | |
| XPos=-11.901041% |
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| From ed563256840bfac77b9abf7e011cb2971614e1ba Mon Sep 17 00:00:00 2001 | |
| From: Mark <markarneman@gmail.com> | |
| Date: Wed, 20 May 2026 21:08:04 -0400 | |
| Subject: [PATCH] vulkan wayland rendering infinite timeout fix on nvidia | |
| --- | |
| core/config/project_settings.cpp | 9 ++++++ | |
| .../vulkan/rendering_device_driver_vulkan.cpp | 32 ++++++++++++++++++- | |
| main/main.cpp | 4 +++ | |
| .../wayland/display_server_wayland.cpp | 12 ++++++- |
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| ./SeedborneSoldiers.x86_64 | |
| Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org | |
| Vulkan 1.4.312 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060 | |
| Random seed is: -1570546712039832842 | |
| [S_API] SteamAPI_Init(): Loaded '/home/mark/.local/share/Steam/linux64/steamclient.so' OK. | |
| IPC function call IClientUtils::GetSteamEnvironmentForApp took too long: 61 msec | |
| Setting breakpad minidump AppID = 3039930 | |
| SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197984176210 [API loaded no] | |
| Successfully connected to Steam! |
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| import struct | |
| import math | |
| import random | |
| import os | |
| from typing import List, Tuple, Dict, Optional | |
| # --- MIDI CONSTANTS --- | |
| PPQ = 960 | |
| # General MIDI Map |
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| #!/usr/bin/env python3 | |
| """ | |
| EverQuest Equipment GLB Organizer | |
| Categorizes and renames 471 GLB equipment files based on EQSage items.json metadata. | |
| """ | |
| import json | |
| import os | |
| import shutil | |
| import re |
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| #!/usr/bin/env python3 | |
| """Organize EverQuest character exports into Race/Gender folders and rename animations.""" | |
| import struct | |
| import json | |
| import os | |
| import shutil | |
| BASE = os.path.dirname(os.path.abspath(__file__)) | |
| TEXTURES_DIR = os.path.join(BASE, "Textures") |
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| class_name Player | |
| extends CharacterBody2D | |
| enum { | |
| NULL = 0, | |
| DEFAULT_LAYER = 1, | |
| ONE_WAY_LAYER = 2, | |
| BOUNCY_LAYER = 4 | |
| } |
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| #!/usr/bin/bash | |
| echo "=== Building SurfsUp Release ===" | |
| GODOT_BIN=~/Source/godot-mark/bin/godot.linuxbsd.editor.x86_64 | |
| # Export client builds | |
| echo "[1/3] Exporting Windows Client..." | |
| $GODOT_BIN --path ../ --export-release --headless "Windows Release" |
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