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// Boring | |
if (isThisAwesome) { | |
alert('yes'); // it's not | |
} | |
// Awesome | |
isThisAwesome && alert('yes'); | |
// Also cool for guarding your code | |
var aCoolFunction = undefined; | |
aCoolFunction && aCoolFunction(); // won't run nor crash |
var x = 1; | |
debugger; // Code execution stops here, happy debugging | |
x++; | |
var x = Math.random(2); | |
if (x > 0.5) { | |
debugger; // Conditional breakpoint | |
} | |
x--; |
var deeplyNestedFunction = function() { | |
var private_object = { | |
year: '2013' | |
}; | |
// Globalize it for debugging: | |
pub = private_object; | |
}; | |
// Now from the console (Chrome dev tools, firefox tools, etc) | |
pub.year; |
['first', 'name'].join(' '); // = 'first name'; | |
['milk', 'coffee', 'sugar'].join(', '); // = 'milk, coffee, sugar' |
// Boring | |
if (success) { | |
obj.start(); | |
} else { | |
obj.stop(); | |
} | |
// Hipster-fun | |
var method = (success ? 'start' : 'stop'); | |
obj[method](); |
// default to 'No name' when myName is empty (or null, or undefined) | |
var name = myName || 'No name'; | |
// make sure we have an options object | |
var doStuff = function(options) { | |
options = options || {}; | |
// ... | |
}; |
var firstName = 'Tal'; | |
var screenName = 'ketacode' | |
// Ugly | |
'Hi, my name is ' + firstName + ' and my twitter screen name is @' + screenName; | |
// Super | |
var template = 'Hi, my name is {first-name} and my twitter screen name is @{screen-name}'; | |
var txt = template.replace('{first-name}', firstName) | |
.replace('{screen-name}', screenName); |
var a = [1,2,3,4,5,6,7,8,9,10]; | |
console.time('testing_forward'); | |
for (var i = 0; i < a.length; i++); | |
console.timeEnd('testing_forward'); | |
// output: testing_forward: 0.041ms | |
console.time('testing_backwards'); | |
for (var i = a.length - 1; i >= 0; i--); | |
console.timeEnd('testing_backwards'); | |
// output: testing_backwards: 0.030ms |
var z = 15; | |
doSomeMath(z, 10); | |
xxx // Great placeholder. I'm the only one using xxx and it's so easy to find in code instead of TODOs | |
doSomeMoreMath(z, 15); |
Unique Primitives (Set):
function unique(array) {
var array = array || [ ]
, hash = { }
;
for (let i = array.length; i--;) hash[ array[i] ] = true;
return Object.keys(hash);
}
var unique1 = unique([ 1, 2, 3, 4, 1, 2 ]); // > [ 1, 2, 3, 4 ]
This is because:
var object = { };
object[1] = true;
object[1] = false;
// > Object { 1: false }
Note that this will not work with typeof
=== "object"
or "function"
, unless you JSON.stringify
the Object or Array. However, you can use a function as a key.
var o = {};
var x = {};
var y = [];
var z = function fn() {};
o[x] = x;
o[y] = y;
o[z] = z;
o; // > { [object Object]: {}, "": [], function fn() {}: f fn() }
// Object.prototype.toString() -> [object Object]
Arbiter Pattern
Decorate a Function
instance as a namespace so you can invoke the namespace with default (arbitrated) behavior. Use a "Facade" to protect private methods on the class.
var Class = function Class() {
function publicMethod() {}
function privateMethod() {}
// export precepts
this.publicMethod = publicMethod;
this.privateMethod = privateMethod;
return this;
};
var Facade = function Facade($class) {
function init() {
$class.privateMethod();
}
function doDefault() {
return this;
}
function publicMethod(param) {
$class.publicMethod(param);
return this;
}
// export precepts
this.doDefault = doDefault;
this.publicMethod = publicMethod;
return this;
};
var A = new (function Arbiter(Class, Facade) {
var options = { };
var F = Facade.call(function F() {
if (this instanceof F) return new Arbiter(Class, Facade);
return F.doDefault.apply(F, arguments);
}, new Class());
return F; // as A
})(Class, Facade);
A() === A.doDefault() === A.publicMethod()() === A()()();
A.publicMethod();
A.privateMethod(); // Error
let a = A
, b = new A()
;
a === b; // false
Sorting Collections on Multiple Keys [ Efficiently ]
Intention
You may have a sort function that is being called in multiple parts of an application where the the sorting logic. You also may have to sort upon multiple keys of items in a collection and the prioritization of how those keys should effect the sorting algorithm may vary across modules. When these criteria are the case, it may be better to modify the source code of the sorting function, this is a problem if you are using the sorter in multiple places. Even in the case of only one module calling Array.prototype.sort
, you may still want a single sort function whose signature remains the same and operates just like any other basic sort function.
TL:DR:
var Model = function Model(a, b, c, d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
return this;
};
var collection = [
new Model(3, 3, 3, 3),
new Model(2, 2, 2, 2),
new Model(0, 1, 2, 3),
new Model(0, 1, 2, 2),
new Model(1, 2, 3, 1),
new Model(1, 2, 2, 1),
new Model(0, 0, 0, 0),
new Model(1, 1, 1, 1),
];
// 3: Sort by Multiple keys (Reusable) using sortByKey()
function sortByKey(k, a, b) {
if (a[k] > b[k]) return 1;
if (a[k] < b[k]) return -1;
return 0;
}
// 6: Sort by Multiple keys (Reusable + Optimized) using Reusable prioritySort()
function prioritySort(keys, a, b) {
var i = 0, keys = Array.prototype.slice.call(keys || [ ], 0);
while (i === 0 && keys.length) i = sortByKey.call(this, keys.shift(), a, b);
return i;
}
var sort = prioritySort.bind(collection, [ 'a', 'b', 'c', 'd' ]);
collection.sort(sort);
console.log('>', collection);
// >
[
{ "a": 0, "b": 0, "c": 0, "d": 0 },
{ "a": 0, "b": 1, "c": 2, "d": 2 },
{ "a": 0, "b": 1, "c": 2, "d": 3 },
{ "a": 1, "b": 1, "c": 1, "d": 1 },
{ "a": 1, "b": 2, "c": 2, "d": 1 },
{ "a": 1, "b": 2, "c": 3, "d": 1 },
{ "a": 2, "b": 2, "c": 2, "d": 2 },
{ "a": 3, "b": 3, "c": 3, "d": 3 }
]
Details
var Model = function Model(a, b, c, d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
return this;
};
var collection = [
new Model(3, 3, 3, 3),
new Model(2, 2, 2, 2),
new Model(0, 1, 2, 3),
new Model(0, 1, 2, 2),
new Model(1, 2, 3, 1),
new Model(1, 2, 2, 1),
new Model(0, 0, 0, 0),
new Model(1, 1, 1, 1),
];
// // 1: Sort by a Single key
function sort(a, b) {
if (a.a > b.a) return 1;
if (a.a < b.a) return -1;
return 0;
}
collection.sort(sort);
// 2: Sort by Multiple keys
function sort$A(a, b) {
if (a.a > b.a) return 1;
if (a.a < b.a) return -1;
return 0;
}
function sort$B(a, b) {
if (a.b > b.b) return 1;
if (a.b < b.b) return -1;
return 0;
}
function sort$C(a, b) {
if (a.c > b.c) return 1;
if (a.c < b.c) return -1;
return 0;
}
function sort$D(a, b) {
if (a.d > b.d) return 1;
if (a.d < b.d) return -1;
return 0;
}
collection.sort(sort$A).sort(sort$B).sort(sort$C).sort(sort$D);
// 3: Sort by Multiple keys (Reusable) using sortByKey()
function sortByKey(k, a, b) {
if (a[k] > b[k]) return 1;
if (a[k] < b[k]) return -1;
return 0;
}
var sort$A = sortByKey.bind(this, 'a')
, sort$B = sortByKey.bind(this, 'b')
, sort$C = sortByKey.bind(this, 'c')
, sort$D = sortByKey.bind(this, 'd')
;
collection.sort(sort$A).sort(sort$B).sort(sort$C).sort(sort$D);
// 4: Sort by Multiple keys (Reusable + Optimized) using Methods-Array
function sort(a, b) {
var i = 0, methods = [ sort$A, sort$B, sort$C, sort$D ];
while (i === 0 && methods.length) i = methods.shift().call(this, a, b);
return i;
}
collection.sort(sort);
// 5: Sort by Multiple keys (Reusable + Optimized) using sortByKey() & Keys-Array
function sort(a, b) {
var i = 0, keys = [ 'a', 'b', 'c', 'd' ];
while (i === 0 && keys.length) i = sortByKey.call(this, keys.shift(), a, b);
return i;
}
collection.sort(sort);
// 6: Sort by Multiple keys (Reusable + Optimized) using Reusable prioritySort()
function prioritySort(keys, a, b) {
var i = 0, keys = Array.prototype.slice.call(keys || [ ], 0);
while (i === 0 && keys.length) i = sortByKey.call(this, keys.shift(), a, b);
return i;
}
var sort = prioritySort.bind(collection, [ 'a', 'b', 'c', 'd' ]);
collection.sort(sort);
var before = JSON.stringify(collection, null, '\t');
collection.sort(sort);
var after = JSON.stringify(collection, null, '\t');
console.groupCollapsed("Before");
console.log(before);
console.groupEnd();
//
console.groupCollapsed("After");
console.log(after);
console.groupEnd();
console.log('>', collection);
// >
[
{ "a": 0, "b": 0, "c": 0, "d": 0 },
{ "a": 0, "b": 1, "c": 2, "d": 2 },
{ "a": 0, "b": 1, "c": 2, "d": 3 },
{ "a": 1, "b": 1, "c": 1, "d": 1 },
{ "a": 1, "b": 2, "c": 2, "d": 1 },
{ "a": 1, "b": 2, "c": 3, "d": 1 },
{ "a": 2, "b": 2, "c": 2, "d": 2 },
{ "a": 3, "b": 3, "c": 3, "d": 3 }
]
Fast prototyping:
html:
<button btn >Test</button>
<canvas x ></canvas>
js:
const button = document.querySelector('[btn]');
const canvas = document.querySelector('[x]');
Logging on arrow functions
Pretty common but didn't see anyone pointing it here
// convert it
const myFunction (a, b) => doStuff(a, b);
// to it
const myFunction (a, b) => console.log('called myFunction') || doStuff(a, b);
Clearing the console screen without calling functions
Object.defineProperty(window, 'clear', { // or `cls` if you want
get() {
console.clear();
}
});
Now just type clear
and hit enter. You can do this with pretty much anything actually.
Random item of array:
const myArray = ['a', 'b', 'c', 'd', 'e'];
const randomItem = myArray[Math.random() * myArray.length << 0]; // `0.999 << 0` returns `0`
Key/Value looping (if you use for
loops)
const thing = {
a: 1,
b: 2,
c: 3,
};
for(let [key, value] of Object.entries(thing)) {
console.log(key, value);
}
Safe deep property access:
const safeAccess = (obj, path = []) =>
obj && path.length
? safeAccess(obj[path[0]], path.slice(1))
: obj;
//Before:
const size = nested
&& nested.input
&& nested.input.files
&& nested.input.files[0]
&& nested.input.files[0].meta
&& nested.input.files[0].meta.size;
//Now:
const size = safeAccess(nested, ['input', 'files', 0, 'meta', 'size']);
Operations on the parameter list
const itemAt = (array, index, value = array[index]) => value;
itemAt(['a', 'b', 'c', 1]); // 'b'
Random Proxy
hacks:
const it = new Proxy({}, { get(target, name) { return x => x[name] } })
array.map(x => x.propName)
// vs
array.map(it.propName)
const call = new Proxy({}, { get(target, name) { return x => x[name]() } })
fetch(...).then(x => x.json()).then(console.log)
// vs
fetch(...).then(call.json).then(console.log)
const method = new Proxy({}, { get(target, name) { return (...args) => x => x[name](...args) } })
array.forEach(obj => obj.update('A', 1))
// vs
array.forEach(method.update('A', 1))
const eq = new Proxy({}, { get(target, name) { return comp => x => x[name] === comp } })
array.find(item => item.id === 'uuid')
// vs
array.find(eq.id('uuid'))
Im pretty sure that some of this stuff is illegal in some countries...
Execution Guards
Often we see code like the following:
Use exit conditions instead:
We have a completely normal looking function other than some guards above. This also makes it clear what actions should be taken if the function doesn't behave as desired, and everything is declared at the top in one place as a docket for what undesired effects to look out for -- before any [potentially hazardous] variables are even declared.
Obviously, the former approach was written worse than it had to be in other ways, but typically these other practices come along with general bad, unreadable coding.