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A unity mesh renderer inspector to view and modify renderer's sorting layer and material's render queue.
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(MeshRenderer), true)] | |
public class MeshRendererInspector : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ | |
base.OnInspectorGUI(); | |
OnGUISortingLayer(); | |
} | |
private void OnGUISortingLayer() | |
{ | |
GUILayout.Space(6); | |
var rend = (MeshRenderer)target; | |
GUILayout.BeginVertical("box"); | |
var layerNames = SortingLayer.layers.Select(x => x.name).ToList(); | |
EditorGUI.BeginChangeCheck(); | |
var selectedIndex = EditorGUILayout.Popup("SortingLayerName", layerNames.IndexOf(rend.sortingLayerName), layerNames.ToArray()); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
rend.sortingLayerName = SortingLayer.layers[selectedIndex].name; | |
EditorUtility.SetDirty(rend.gameObject); | |
} | |
EditorGUI.BeginChangeCheck(); | |
var sortingOrder = EditorGUILayout.IntField("SortingOrder", rend.sortingOrder); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
rend.sortingOrder = sortingOrder; | |
EditorUtility.SetDirty(rend.gameObject); | |
} | |
var mats = rend.sharedMaterials; | |
foreach (var mat in mats) | |
DrawMaterialRenderQueue(mat); | |
GUILayout.EndVertical(); | |
} | |
private void DrawMaterialRenderQueue(Material mat) | |
{ | |
GUILayout.BeginHorizontal(); | |
EditorGUILayout.ObjectField(mat, typeof(Material), false); | |
EditorGUI.BeginChangeCheck(); | |
var val = EditorGUILayout.IntField("RenderQueue", mat.renderQueue); | |
if (EditorGUI.EndChangeCheck()) | |
{ | |
mat.renderQueue = val; | |
EditorUtility.SetDirty(mat); | |
} | |
GUILayout.EndHorizontal(); | |
} | |
} |
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