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ELO Points
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// Calculates the log base 'base' of 'value' e.g. logBase(2, 4) is log_2 (4) = 2 | |
function logBase(base, value) { | |
return log(value)/log(base); | |
} | |
/* | |
* Calculates the points earned after winning a match based on the following: | |
* Min and max points: The minimum and maximum amount of points to be applied | |
* Min and max delta: At what rank difference the min or max points should be applied (e.g. -500 and 500 ranking point difference) | |
* Delta: How much ranking point difference there is between the two players (winningPlayer - losingPlayer) | |
* | |
* This is an exponential function, so the following apply: minPoints, maxDelta - minDelta | |
* and minPoints - minDelta must not be zero, otherwise the universe implodes. Simple, right? | |
* | |
* When calculating how many points are won when player wins, an example is as follows: | |
* winningPlayerPoints += calculatePoints(1, 100, -500, 500, 200); | |
* | |
* When calculating how many points are lost when player loses, flip function along y-axis i.e. 1/calculatePoints | |
* e.g. losingPlayerPoints -= 1/calculatePoints(1, 100, -500, 500, -100); | |
*/ | |
function calculatePoints(minPoints, maxPoints, minDelta, maxDelta, delta) { | |
// If the difference in ranking is less than the minimum specified delta, return the minPoints | |
if (delta < minDelta) { | |
return minPoints; | |
} | |
// If the difference in ranking is greater than the maximum specified delta, return the maxPoints | |
if (delta > maxDelta) { | |
return maxPoints; | |
} | |
// Delta is in between min and max delta, calculate amount of points won | |
let a = logBase(maxDelta-minDelta, maxPoints/minPoints); | |
let b = logBase(a, minPoints - minDelta); | |
// Return result of exponential function | |
return Math.pow(a, delta+b); | |
} |
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