Forked from jessefreeman/layers_to_sprite_sheet.js
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billpull revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,6 +9,7 @@ if (documents.length > 0) // -------------------------- docRef = activeDocument; var activeLayer = docRef.activeLayer; var padding = 20; numLayers = docRef.artLayers.length; @@ -18,12 +19,13 @@ if (documents.length > 0) app.preferences.rulerUnits = Units.PIXELS; // resize the canvas newY = numLayers * spriteY + padding * 2; newX = docRef.width + padding; docRef.resizeCanvas( newX, newY, AnchorPosition.TOPLEFT ); // move the layers around for (i=0; i < numLayers; i++) { docRef.artLayers[i].visible = 1; @@ -32,4 +34,4 @@ if (documents.length > 0) docRef.artLayers[i].translate(0, movY); } } -
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billpull revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,27 +10,26 @@ if (documents.length > 0) docRef = activeDocument; var activeLayer = docRef.activeLayer; numLayers = docRef.artLayers.length; var spriteY = docRef.height; // put things in order app.preferences.rulerUnits = Units.PIXELS; // resize the canvas newY = numLayers * spriteY; docRef.resizeCanvas( docRef.width, newY, AnchorPosition.TOPLEFT ); // move the layers around for (i=0; i < numLayers - 1; i++) { docRef.artLayers[i].visible = 1; var movY = spriteY*i; docRef.artLayers[i].translate(0, movY); } } -
jessefreeman created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,36 @@ // Put this file in Program Files\Adobe\Photoshop\Presets\Scripts\ // In PhotoShop menu File > Automate > Scripts: layersToSprite.js // Arrange layers into a sprite sheet. if (documents.length > 0) { // -------------------------- docRef = activeDocument; var activeLayer = docRef.activeLayer; numLayers = docRef.artLayers.length; var cols = docRef.width; var spriteX = docRef.width; // put things in order app.preferences.rulerUnits = Units.PIXELS; // resize the canvas newX = numLayers * spriteX; docRef.resizeCanvas( newX, docRef.height, AnchorPosition.TOPLEFT ); // move the layers around for (i=0; i < numLayers; i++) { docRef.artLayers[i].visible = 1; var movX = spriteX*i; docRef.artLayers[i].translate(movX, 0); } }