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// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / | |
// Notice the for loops have a hardcoded values for how far they can go (32) | |
// This is a result of WEBGL not allowing while loops. Change the value to what you find appropriate! | |
// CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / CAUTION / / / | |
// | |
// Hopefully this gives you the format for making your own operators such as XOR, NAND, etc. | |
// | |
// Adapted from this thread: | |
// https://scratch.mit.edu/discuss/topic/97026/ |