Created
February 25, 2025 18:02
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#!/bin/bash | |
# Define color codes | |
RED="\e[31m" | |
YELLOW="\e[33m" | |
GREEN="\e[32m" | |
CYAN="\e[36m" | |
RESET="\e[0m" | |
# Define the filename of the EXE | |
exe_file="KILLlaKILL_IF.exe" | |
# Check if the executable exists in the current directory | |
if [ ! -f "$exe_file" ]; then | |
echo -e "${RED}Error: $exe_file not found in the current directory!${RESET}" | |
exit 1 | |
fi | |
# Define the hex patterns | |
original_hex="cc08c89088010000" | |
patched_hex="cc08c89000000000" | |
# Check for the patterns in the executable | |
if xxd -p "$exe_file" | grep -q "$original_hex"; then | |
echo -e "${GREEN}The executable contains the original launcher style.${RESET}" | |
read -p "Would you like to patch it to work on the steam deck? (y/n): " choice | |
if [[ "$choice" == "y" || "$choice" == "Y" ]]; then | |
cp "$exe_file" "${exe_file}.bak" # Backup before modifying | |
echo -e "${CYAN}Backup created: ${exe_file}.bak${RESET}" | |
xxd -p "$exe_file" | sed "s/$original_hex/$patched_hex/g" | xxd -r -p > "${exe_file}.patched" | |
mv "${exe_file}.patched" "$exe_file" | |
echo -e "${GREEN}The executable has been patched.${RESET}" | |
else | |
echo "No changes made." | |
fi | |
elif xxd -p "$exe_file" | grep -q "$patched_hex"; then | |
echo -e "${YELLOW}Warning: The executable is already patched so the launcher works on the steam deck.${RESET}" | |
read -p "Would you like to unpatch it? (y/n): " choice | |
if [[ "$choice" == "y" || "$choice" == "Y" ]]; then | |
cp "$exe_file" "${exe_file}.bak" # Backup before modifying | |
echo -e "${CYAN}Backup created: ${exe_file}.bak${RESET}" | |
xxd -p "$exe_file" | sed "s/$patched_hex/$original_hex/g" | xxd -r -p > "${exe_file}.unpatched" | |
mv "${exe_file}.unpatched" "$exe_file" | |
echo -e "${GREEN}The executable has been unpatched.${RESET}" | |
else | |
echo "No changes made." | |
fi | |
else | |
echo -e "${RED}Error: Neither the original nor patched value was found in the executable.${RESET}" | |
fi |
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