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blaZ3 / YUV_formats.md
Created November 5, 2020 16:58 — forked from Jim-Bar/YUV_formats.md
About YUV formats

About YUV formats

First of all: YUV pixel formats and Recommended 8-Bit YUV Formats for Video Rendering. Chromium's source code contains good documentation about those formats too: chromium/src/media/base/video_types.h and chromium/src/media/base/video_frame.cc (search for RequiresEvenSizeAllocation(), NumPlanes() and those kinds of functions).

YUV?

You can think of an image as a superposition of several planes (or layers in a more natural language). YUV formats have three planes: Y, U, and V.

Y is the luma plane, and can be seen as the image as grayscale. U and V are reffered to as the chroma planes, which are basically the colours. All the YUV formats have these three planes, and differ by the different orderings of them.

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blaZ3 / PersistentCookieStore.java
Created August 25, 2016 11:32 — forked from franmontiel/PersistentCookieStore.java
A persistent CookieStore implementation for use in Android with HTTPUrlConnection or OkHttp 2. -- For a OkHttp 3 persistent CookieJar implementation you can use this library: https://github.com/franmontiel/PersistentCookieJar
/*
* Copyright (c) 2015 Fran Montiel
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software