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June 17, 2019 14:44
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Open a shader in a window with ctypes and libclutter
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#!/usr/bin/env python3 | |
from ctypes import * | |
L=CDLL("libc.so.6") | |
C=CDLL("libclutter-1.0.so.0") | |
G=CDLL("libgobject-2.0.so.0") | |
def K(F,*V): | |
F.restype=c_void_p | |
F.argtypes=[c_void_p]*len(V) | |
return F(*V) | |
K(C.clutter_init,0) | |
ST=K(C.clutter_stage_new) | |
SH=K(C.clutter_shader_effect_new,1) | |
K(C.clutter_shader_effect_set_shader_source,SH,b"void main(){cogl_color_out=vec4(cogl_tex_coord_in[0].xyx,1.);}") | |
K(C.clutter_actor_add_effect,ST,SH) | |
K(G.g_signal_connect_data,ST,b"delete-event",C.clutter_main_quit,0,0,0) | |
K(L.signal,2,C.clutter_main_quit) | |
K(C.clutter_actor_show,ST) | |
K(C.clutter_main) |
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