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Remove alpha channel on a canvas, so it's always transparent or always opaque
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); | |
const pixels = imageData.data; | |
for (let i = 3, n = canvas.width * canvas.height * 4; i < n; i += 4) { | |
pixels[i] = pixels[i] < 127? 0 : 255 | |
} | |
ctx.putImageData(imageData, 0, 0); |
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