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package main | |
import ( | |
"unsafe" | |
"github.com/veandco/go-sdl2/sdl" | |
) | |
func main() { | |
const w = 640 | |
const h = 480 | |
sdl.Init(sdl.INIT_VIDEO) | |
window, err := sdl.CreateWindow("Cube", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, | |
w, h, sdl.WINDOW_SHOWN) | |
if err != nil { | |
panic(err) | |
} | |
defer window.Destroy() | |
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) | |
if err != nil { | |
panic(err) | |
} | |
defer renderer.Destroy() | |
texture, err := renderer.CreateTexture(sdl.PIXELFORMAT_ARGB8888, sdl.TEXTUREACCESS_STREAMING, | |
w, h) | |
if err != nil { | |
panic(err) | |
} | |
defer texture.Destroy() | |
var pixels unsafe.Pointer | |
var pitch int | |
err = texture.Lock(nil, &pixels, &pitch) | |
if err != nil { | |
panic(err) | |
} | |
for x := 0; x < w; x++ { | |
for y := 0; y < h; y++ { | |
(*[w * h]uint32)(pixels)[y*(pitch/4)+x] = 0xFF00FF // whatever color you want | |
} | |
} | |
texture.Update(nil, pixels, pitch) | |
texture.Unlock() | |
renderer.Clear() | |
renderer.Copy(texture, nil, nil) | |
renderer.Present() | |
sdl.Delay(1000) | |
} |
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