git clone https://gist.github.com/08be90a2f21205062ccc.git
$ npm install # maybe npm start will take care of it but just in case
$ npm start && open out.png
> [email protected] start /Users/bsergean/src/offscreen_sample
> coffee offscreen_sample.coffee
THREE.WebGLRenderer 71
THREE.WebGLRenderer: TypeError: Object #<Object> has no method 'addEventListener'
THREE.WebGLRenderer: OES_texture_float extension not supported.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: OES_element_index_uint extension not supported.
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported.
Image written: out.png
Those warnings are harmless for our test case, but might be problematic for some folks. Support for extension is planned and coming -> stackgl/headless-gl#5
If you are on Linux you will need Xvfb. One way to do it:
$ xvfb-run -s "-ac -screen 0 1280x1024x24” node_modules/.bin/coffee offscreen_sample.coffee
More infos here -> https://github.com/stackgl/headless-gl#how-can-headless-gl-be-used-on-a-headless-linux-machine
Tada ! You just created an image thanks to OpenGL and many awesome libraries. How cool is that. Now open the output image. On a Mac you can just do that:
open out.png
Here's how it should look like: ->
npm run compile
This will compile the .coffee file to javascript and print it in your terminal. It's almost the same as the .coffee.
hey! Trying to do something similar, running into an issue where three.js wants a DOM.... any insight on how to get around this?