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Waiting for the zombie apocalypse to start

Bil Simser bsimser

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Waiting for the zombie apocalypse to start
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@bsimser
bsimser / EnemySoundListener.cs
Created February 20, 2026 14:25
For anyone who would like the enemy to be able to hear you, place the script on your enemy.
///////////////////////////////////////////////////////////////////////////////
//
// This code is licensed under MIT license.
//
// Copyright © 2026 Bil Simser, https://www.simstools.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@bsimser
bsimser / TreeObstacleBaker.cs
Last active February 20, 2026 14:18
A way to bake your unity terrain trees into the nav mesh
///////////////////////////////////////////////////////////////////////////////
//
// This code is licensed under MIT license.
//
// Copyright © 2026 Bil Simser, https://www.simstools.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
///////////////////////////////////////////////////////////////////////////////
//
// This code is licensed under MIT license.
//
// Copyright © 2026 Bil Simser, https://www.simstools.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@bsimser
bsimser / MenuItemOrder.cs
Created January 18, 2025 15:13
The missing random tile from Unity's tilemap system that was removed in the most recent builds of the package
/*
This file contains the additional ETilesMenuOrder enum value for the RandomTile
Should be saved as
/Editor/Menu/MenuOrder.cs
*/
using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor.Tilemaps
@bsimser
bsimser / StringExtensions.cs
Created October 1, 2024 17:08
Improved readability to string.IsNullOrEmpty
public static class StringExtensions
{
public static bool HasValue(this string value)
{
return !string.IsNullOrEmpty(value);
}
}
@bsimser
bsimser / Footsteps.cs
Created December 11, 2022 15:33 — forked from joonjoonjoon/Footsteps.cs
Multi-surface footsteps audio script for Unity's Viking Village
/* ======================================================================================== */
/* FMOD Studio - Unity Integration Demo. */
/* Firelight Technologies Pty, Ltd. 2012-2016. */
/* Liam de Koster-Kjaer */
/* */
/* Use this script in conjunction with the Viking Village scene tutorial and Unity 5.4. */
/* http://www.fmod.org/training/ */
/* */
/* 1. Import Viking Village asset package */
/* 2. Import FMOD Studio Unity Integration package */
@bsimser
bsimser / Footsteps.cs
Created December 11, 2022 15:32 — forked from WickedJumper/Footsteps.cs
Multi-surface footsteps audio script for Unity's Viking Village
/* ======================================================================================== */
/* FMOD Studio - Unity Integration Demo. */
/* Firelight Technologies Pty, Ltd. 2012-2016. */
/* Liam de Koster-Kjaer */
/* */
/* Use this script in conjunction with the Viking Village scene tutorial and Unity 5.4. */
/* http://www.fmod.org/training/ */
/* */
/* 1. Import Viking Village asset package */
/* 2. Import FMOD Studio Unity Integration package */
@bsimser
bsimser / HierarchySectionHeader.cs
Last active November 15, 2021 13:43
Re-styles a gameObject name in the Unity Hierarchy window to be black with white lettering and all caps to stand out
///////////////////////////////////////////////////////////////////////////////
//
// This code is licensed under MIT license.
//
// Copyright © 2014 Bil Simser, https://weblogs.aspnet/bsimser <bsimser@shaw.ca>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
@bsimser
bsimser / myfacebookapp.js
Last active August 29, 2015 14:28
The bare minimum JavaScript code needed to get a Facebook app up and running with an authorization prompt. User token is saved to a cookie for retrieval by server side code.
/*
complete facebook sdk authorization/login in 20 lines (or less)
include https://connect.facebook.net/en_US/sdk.js in your html page
*/
function onLogin(response) {
if(response.status === "not_authorized") {
// send the user somewhere as they refused to authorize your app
}
}
@bsimser
bsimser / TerrainManager.cs
Last active November 15, 2021 15:05
Simple endless terrain for Unity
///////////////////////////////////////////////////////////////////////////////
//
// This code is licensed under MIT license.
//
// Copyright © 2014 Bil Simser, https://weblogs.aspnet/bsimser <bsimser@shaw.ca>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell