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(function(exports) { | |
// 打印按钮的action及其target | |
zxactionWithTargets = function actionWithTargets(button) { | |
var allTargets = [button allTargets].allObjects(); | |
if (!allTargets) { | |
return "is not a uicontrol" | |
} | |
var allShow = []; | |
for (var i = 0; i < allTargets.length; i++) { | |
var target = allTargets[i]; |
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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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# get GIT revision number | |
buildNumber=`git rev-list --count HEAD` | |
# write build number | |
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion ${buildNumber}" "${INFOPLIST_FILE}" | |
# if [ "$CONFIGURATION" == "Release" ]; then | |
# # version number like this V0.20160109.004 |
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#!/bin/sh | |
# OPTIONAL FLAGS: | |
# | |
# -geoip true | |
# this will install maxmind geoip and auto update crontab file | |
# | |
# -cloudwatch true | |
# this will install aws cloud watch metrics and send them to aws dashboard | |
# |
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#define Left NSLayoutAttributeLeft | |
#define Right NSLayoutAttributeRight | |
#define Top NSLayoutAttributeTop | |
#define Bottom NSLayoutAttributeBottom | |
#define Leading NSLayoutAttributeLeading | |
#define Trailing NSLayoutAttributeTrailing | |
#define Width NSLayoutAttributeWidth | |
#define Height NSLayoutAttributeHeight | |
#define CenterX NSLayoutAttributeCenterX | |
#define CenterY NSLayoutAttributeCenterY |