Created
July 4, 2026 09:52
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Deadlock autoexec.cfg
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| r_directlighting 0 // Disables direct lighting, large FPS gain | |
| r_rendersun 0 // Disables sun lighting, reduces GPU load | |
| lb_enable_shadow_casting 0 // Turns off shadow casting, huge FPS boost | |
| lb_enable_dynamic_lights 0 // Disables dynamic lights, fewer draw calls | |
| lb_enable_lights 1 // Disables static lights, saves GPU time | |
| lb_enable_stationary_lights 0 // Disables stationary lights, extra lighting savings | |
| lb_csm_draw_alpha_tested 0 // Disables alpha-tested shadows, reduces shadow passes | |
| lb_csm_draw_translucent 0 // Disables translucent shadows, saves GPU | |
| csm_max_shadow_dist_override 0 // Forces shadows to stay disabled | |
| sc_disable_spotlight_shadows 1 // Disables spotlight shadows, very expensive feature | |
| sc_disable_shadow_materials 1 // Prevents special shadow materials from rendering | |
| cl_globallight_shadow_mode 0 // Forces lowest global shadow mode | |
| sparseshadowtree_enable_rendering 0 // Disables advanced sparse shadow system, big performance saver | |
| sparseshadowtree_disable_for_viewmodel 1 // Prevents viewmodel from using sparse shadows | |
| r_distancefield_enable 1 // Enables distance fields (needed for outlines, low cost) | |
| r_citadel_outlines 1 // Enables enemy outlines, improves visibility | |
| r_citadel_distancefield_farfield_enable false // Disables long-range distance field effects | |
| r_citadel_npr_outlines_max_dist 600 // Limits outline distance to reduce unnecessary processing | |
| r_enable_volume_fog 0 // Disables volumetric fog, large FPS gain | |
| r_enable_gradient_fog 0 // Disables gradient fog, saves GPU | |
| r_enable_cubemap_fog 0 // Disables cubemap fog, saves GPU | |
| volume_fog_intermediate_textures_hdr 0 // Disables HDR fog textures, reduces VRAM usage | |
| r_draw3dskybox 0 // Disables 3D skybox, saves GPU time | |
| r_monitor_3dskybox 0 // Prevents skybox monitoring updates | |
| r_world_wind_strength 0 // Disables wind effects, cosmetic only | |
| sv_waterdist 0 // Reduces water rendering distance | |
| r_drawparticles 1 // Keeps particles enabled (gameplay readability) | |
| r_particle_max_detail_level 0 // Lowest particle detail, better FPS | |
| r_particle_shadows 0 // Disables particle shadows, high FPS gain | |
| r_particle_cables_cast_shadows 0 // Disables cable shadows, saves GPU | |
| r_RainParticleDensity 0 // Removes rain particles | |
| r_physics_particle_op_spawn_scale 0 // Prevents physics-based particle spawns | |
| r_particle_model_new8 0 // Disables newer particle models, saves performance | |
| cl_show_splashes 0 // Disables water splashes, cosmetic only | |
| cl_particle_fallback_base 4 // Safe particle simplification threshold | |
| cl_particle_fallback_multiplier 4 // Controls how fast particles fall back to simple versions | |
| cloth_update 1 // Keeps cloth enabled for model stability | |
| cloth_sim_on_tick 1 // Updates cloth every tick, prevents jitter | |
| r_hair_ao 0 // Disables hair ambient occlusion, cosmetic only | |
| cl_ragdoll_limit 1 // Limits number of ragdolls, saves CPU | |
| ragdoll_parallel_pose_control 1 // Multithreaded ragdoll handling, better performance | |
| r_character_decal_resolution 1 // Low-resolution character decals | |
| r_drawmodeldecals 0 // Disables model decals, saves GPU | |
| r_decals 16 // Limits number of decals, improves FPS | |
| skeleton_instance_lod_optimization 1 // Enables model LOD optimization | |
| sc_clutter_enable 0 // Disables clutter props, improves visibility & FPS | |
| r_size_cull_threshold 1.2 // Aggressive object culling to reduce draw calls | |
| r_drawropes 0 // Disables rope rendering | |
| rope_collide 0 // Disables rope collision physics | |
| rope_subdiv 0 // Disables rope subdivisions | |
| rope_wind_dist 0 // Disables rope wind simulation | |
| r_ropetranslucent 0 // Disables translucent ropes | |
| r_grass_quality 0 // Lowest grass quality | |
| r_grass_start_fade 0 // Grass fades immediately | |
| r_grass_end_fade 0 // Grass not rendered at distance | |
| panorama_disable_box_shadow 1 // Disables UI shadows, saves UI render cost | |
| panorama_max_overlay_fps 0 // Uncaps UI overlay FPS | |
| panorama_max_fps 0 // Uncaps UI FPS | |
| rate 1000000 // Max network bandwidth allowed | |
| cl_predict 1 // Enables client-side prediction | |
| cl_smooth 0 // Disables view smoothing, reduces input latency | |
| mat_colorcorrection 1 // Colour stuff | |
| alias exit quit | |
| citadel_minimap_local_player_width 5 | |
| citadel_minimap_overlap_scan_distance 20 | |
| citadel_minimap_player_width 6 | |
| citadel_minimap_zip_line_thickness 1 | |
| minimap_update_rate_hz 120 | |
| alias +noicons "citadel_minimap_local_player_width 0; citadel_minimap_player_width 0" | |
| alias -noicons "citadel_minimap_local_player_width 5; citadel_minimap_player_width 6" | |
| bind mouse5 +noicons | |
| alias +instant_hatch_egg "buyitem upgrade_goose_egg; +in_item1"; | |
| alias -instant_hatch_egg "-in_item1; sellitem upgrade_goose_egg"; | |
| bind m +instant_hatch_egg | |
| echo autoexec.cfg loaded |
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