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#include <string> | |
class TextureUVCoordinateSet; | |
struct Item { | |
void** vtable; // 0 | |
static void initItems(); | |
static TextureUVCoordinateSet getTextureUVCoordinateSet(const std::string&, int); | |
static Item* mItems[512]; |
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#pragma once | |
#include "TextureUVCoordinateSet.h" | |
class TickingTexture { | |
public: | |
// this is the complete struct | |
// void** vtable; | |
// this seems like it determines the area of the atlas to be animated |