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Simply symbolic manipulations and some matrix math for Euler angle rotations
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module SimpleSymbolic | |
immutable S{Ex} | |
x::Ex | |
end | |
macro S(ex) | |
Expr(:call, :S, Expr(:quote, ex)) | |
end | |
Base.show(io::IO, s::S) = print(io, s.x) | |
import Base: +, *, -, / | |
-(a::S) = S(:(-$(a.x))) | |
+(a::S, b::S) = S(:($(a.x) + $(b.x))) | |
+(a::S, b::Number) = b == 0 ? a : a + S(b) | |
+(a::Number, b::S) = a == 0 ? b : S(a) + b | |
-(a::S, b::S) = S(:($(a.x) - $(b.x))) | |
-(a::S, b::Number) = b == 0 ? -a : a - S(b) | |
-(a::Number, b::S) = a == 0 ? b : S(a) - b | |
*(a::S, b::S) = S(:($(a.x) * $(b.x))) | |
*(a::S, b::Number) = b == 0 ? 0 : b == 1 ? a : a * S(b) | |
*(a::Number, b::S) = a == 0 ? 0 : a == 1 ? b : S(a) * b | |
/(a::S, b::S) = S(:($(a.x) / $(b.x))) | |
/(a::S, b::Number) = b == 1 ? a : a / S(b) | |
/(a::Number, b::S) = a == 0 ? 0 : S(a) / b # Hmm, assumes b != 0 | |
export S, @S | |
end # module | |
#------------------------------------------------------------------------------- | |
using SimpleSymbolic | |
s1 = @S sin(θ₁) | |
c1 = @S cos(θ₁) | |
s2 = @S sin(θ₂) | |
c2 = @S cos(θ₂) | |
s3 = @S sin(θ₃) | |
c3 = @S cos(θ₃) | |
mx1 = [1 0 0; | |
0 c1 -s1; | |
0 s1 c1] | |
my1 = [c1 0 s1; | |
0 1 0; | |
-s1 0 c1] | |
mz1 = [c1 -s1 0; | |
s1 c1 0; | |
0 0 1] | |
mx2 = [1 0 0; | |
0 c2 -s2; | |
0 s2 c2] | |
my2 = [c2 0 s2; | |
0 1 0; | |
-s2 0 c2] | |
mz2 = [c2 -s2 0; | |
s2 c2 0; | |
0 0 1] | |
mx3 = [1 0 0; | |
0 c3 -s3; | |
0 s3 c3] | |
my3 = [c3 0 s3; | |
0 1 0; | |
-s3 0 c3] | |
mz3 = [c3 -s3 0; | |
s3 c3 0; | |
0 0 1] | |
v = [@S(v[1]), @S(v[2]), @S(v[3])] | |
myx = my1 * mx2 | |
mxy = mx1 * my2 | |
mxz = mx1 * mz2 | |
mzx = mz1 * mx2 | |
mzy = mz1 * my2 | |
myz = my1 * mz2 | |
myxy = my1 * mx2 * my3 | |
myxz = my1 * mx2 * mz3 | |
mxyx = mx1 * my2 * mx3 | |
mxyz = mx1 * my2 * mz3 | |
mxzx = mx1 * mz2 * mx3 | |
mxzy = mx1 * mz2 * my3 | |
mzxz = mz1 * mx2 * mz3 | |
mzxy = mz1 * mx2 * my3 | |
mzyz = mz1 * my2 * mz3 | |
mzyx = mz1 * my2 * mx3 | |
myzy = my1 * mz2 * my3 | |
myzx = my1 * mz2 * mx3 | |
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Oops, just fixed a rather horrible copy & paste bug