Created
June 29, 2021 20:00
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Export 8 angles in Blender
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import bpy | |
import os | |
def rotate_and_render(angle, output_dir, output_set): | |
newcamera = "Camera.00"+str(angle) | |
bpy.context.scene.camera = bpy.context.scene.objects[newcamera] #set camera | |
bpy.context.scene.render.filepath = os.path.join(output_dir, output_set+str(angle)+".png") #set export path | |
bpy.ops.render.render(write_still = True) #start rendering | |
def export_frame(path, spritename, frame, framename): | |
bpy.context.scene.frame_set(frame) | |
for i in range(0,8): | |
rotate_and_render(i+1, path+spritename+"/render/", framename) | |
def export_frames(frames, path, spritename): | |
for i in range(0, len(frames)): | |
export_frame(path, spritename, i+1, frames[i]) | |
bpy.context.scene.camera = bpy.context.scene.objects["Camera.001"] | |
frames = [] | |
frames.append("grub0") | |
frames.append("grub1") | |
frames.append("grub2") | |
frames.append("bite") | |
export_frames(frames, "F:/Dev/Gravity/Assets/sprites/", "pincher") |
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