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Tennis score kata in Rust having KISS and "make illegal states unrepresentable"
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#[derive(Debug, Clone, Copy, PartialEq)] | |
enum Point { | |
Love, | |
Fifteen, | |
Thirty, | |
Forty, | |
} | |
impl Point { | |
fn next(&self) -> Self { | |
use Point::{Fifteen, Forty, Love, Thirty}; | |
match self { | |
Love => Fifteen, | |
Fifteen => Thirty, | |
Thirty | Forty => Forty, | |
} | |
} | |
} | |
#[derive(Debug, PartialEq)] | |
enum Player { | |
Left, | |
Right, | |
} | |
#[derive(Debug, PartialEq)] | |
enum Score { | |
Points { left: Point, right: Point }, | |
FifteenAll, | |
ThirtyAll, | |
Deuce, | |
Advantage(Player), | |
Game(Player), | |
} | |
impl Default for Score { | |
fn default() -> Self { | |
Score::Points { | |
left: Point::Love, | |
right: Point::Love, | |
} | |
} | |
} | |
impl Player { | |
fn win(self, score: Score) -> Score { | |
use Player::{Left, Right}; | |
use Point::{Fifteen, Forty, Love, Thirty}; | |
use Score::{Advantage, Deuce, FifteenAll, Game, Points, ThirtyAll}; | |
match (&self, &score) { | |
(_, Game(_)) => score, | |
(Left, Advantage(Left)) | ( Left, Points { left: Forty, right: _ }) => Game(Left), | |
(Right, Advantage(Right)) | ( Right, Points { left: _, right: Forty }) => Game(Right), | |
(Left, Points { left: Love, right: Fifteen, }) | (Right, Points { left: Fifteen, right: Love }) => FifteenAll, | |
(Left, FifteenAll) => Points { left: Thirty, right: Fifteen, }, | |
(Right, FifteenAll) => Points { left: Fifteen, right: Thirty }, | |
(Left, Points { left: Fifteen, right: Thirty }) | (Right, Points { left: Thirty, right: Fifteen }) => Score::ThirtyAll, | |
(Left, ThirtyAll) => Points { left: Forty, right: Thirty }, | |
(Right, ThirtyAll) => Points { left: Thirty, right: Forty }, | |
(Left, Points { left: Thirty, right: Forty }) | (Right, Points { left: Forty, right: Thirty }) => Score::Deuce, | |
(_, Deuce) => Advantage(self), | |
(Left, Advantage(Right)) | (Right, Advantage(Left)) => Deuce, | |
(Left, Points { left, right }) => Points { left: left.next(), right: right.to_owned() }, | |
(Right, Points { left, right }) => Points { left: left.to_owned(), right: right.next() }, | |
} | |
} | |
} | |
#[cfg(test)] | |
mod tests { | |
use super::Point::{Fifteen, Forty, Love, Thirty}; | |
use super::Score::{Advantage, Deuce, FifteenAll, Game, Points, ThirtyAll}; | |
use super::*; | |
#[test] | |
fn left_player_always_wins_use_case() { | |
let score = Score::default(); | |
assert_eq!( | |
score, | |
Points { | |
left: Love, | |
right: Love | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Fifteen, | |
right: Love | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Thirty, | |
right: Love | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Forty, | |
right: Love | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Game(Player::Left)); | |
} | |
#[test] | |
fn left_wins_the_game_but_the_right_player_was_close_to_win_use_case() { | |
let score = Score::default(); | |
assert_eq!( | |
score, | |
Points { | |
left: Love, | |
right: Love | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Fifteen, | |
right: Love | |
} | |
); | |
let score = Player::Right.win(score); | |
assert_eq!(score, FifteenAll); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Thirty, | |
right: Fifteen | |
} | |
); | |
let score = Player::Right.win(score); | |
assert_eq!(score, ThirtyAll); | |
let score = Player::Left.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Forty, | |
right: Thirty | |
} | |
); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Advantage(Player::Left)); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Advantage(Player::Right)); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Advantage(Player::Left)); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Game(Player::Left)); | |
} | |
#[test] | |
fn right_wins_the_game_but_the_left_player_was_close_to_win_use_case() { | |
let score = Score::default(); | |
assert_eq!( | |
score, | |
Points { | |
left: Love, | |
right: Love | |
} | |
); | |
let score = Player::Right.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Love, | |
right: Fifteen | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!(score, FifteenAll); | |
let score = Player::Right.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Fifteen, | |
right: Thirty | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!(score, ThirtyAll); | |
let score = Player::Right.win(score); | |
assert_eq!( | |
score, | |
Points { | |
left: Thirty, | |
right: Forty | |
} | |
); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Advantage(Player::Right)); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Left.win(score); | |
assert_eq!(score, Advantage(Player::Left)); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Deuce); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Advantage(Player::Right)); | |
let score = Player::Right.win(score); | |
assert_eq!(score, Game(Player::Right)); | |
} | |
} |
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