Created
July 17, 2013 17:00
Revisions
-
centwave created this gist
Jul 17, 2013 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,27 @@ // begin a new image context, to draw our colored image onto UIGraphicsBeginImageContext(img.size); // get a reference to that context we created CGContextRef context = UIGraphicsGetCurrentContext(); // set the fill color [color setFill]; // translate/flip the graphics context (for transforming from CG* coords to UI* coords CGContextTranslateCTM(context, 0, img.size.height); CGContextScaleCTM(context, 1.0, -1.0); // set the blend mode to color burn, and the original image CGContextSetBlendMode(context, kCGBlendModeColorBurn); CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height); CGContextDrawImage(context, rect, img.CGImage); // set a mask that matches the shape of the image, then draw (color burn) a colored rectangle CGContextClipToMask(context, rect, img.CGImage); CGContextAddRect(context, rect); CGContextDrawPath(context,kCGPathFill); // generate a new UIImage from the graphics context we drew onto UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();