Last active
October 13, 2015 18:18
-
-
Save chadgh/4236773 to your computer and use it in GitHub Desktop.
Bot for botswana
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var Chad = function() {}; | |
Chad.prototype = new Bot(); | |
Chad.prototype.setup = function() { | |
this.timer = 0; | |
this.movements = ['strafe-right', 'strafe-left', 'forward', 'backward']; | |
this.formation = this.id % 4; | |
}; | |
Chad.prototype.getBotById = function(id) { | |
for (i in this.state.bots) { | |
if (this.state.bots[i].id == id) return this.state.bots[i]; | |
} | |
return undefined; | |
}; | |
Chad.prototype.getOpponentBots = function() { | |
op = []; | |
for (i in this.state.bots) { | |
if (this.name != this.state.bots[i].name) { | |
op.push(this.state.bots[i]); | |
} | |
} | |
return op; | |
}; | |
Chad.prototype.getTeamBots = function() { | |
team = []; | |
for (i in this.state.bots) { | |
if (this.name == this.state.bots[i].name) { | |
team.push(this.state.bots[i]); | |
} | |
} | |
return team; | |
}; | |
Chad.prototype.avoidCircle = function(radius, x, y, repelStrength) { | |
radius -= 5; | |
var dist = this.myDistanceToPoint(x, y); | |
var angle = server.helpers.normalizeAngle(server.helpers.angleToPoint(this.x, this.y, x, y)); | |
angle += (Math.PI / 2); | |
var dx = 0; | |
var dy = 0; | |
if (dist <= radius) { | |
dx = (-1.0 * Math.cos(angle)) * 100000000; | |
dy = (-1.0 * Math.sin(angle)) * 100000000; | |
} else if (dist > radius && dist <= (2 * this.radius) + radius) { | |
dx = -1.0 * repelStrength * (2 * this.radius + radius - dist) * Math.cos(angle); | |
dy = -1.0 * repelStrength * (2 * this.radius + radius - dist) * Math.sin(angle); | |
} | |
return [dx, dy]; | |
}; | |
Chad.prototype.acquireTarget = function() { | |
if (typeof this.state.payload.targets == 'undefined') { | |
this.state.payload.targets = {} | |
} | |
target = this.getBotById(this.state.payload.targets[this.id]); | |
if (target == undefined) { | |
opp = this.getOpponentBots(); | |
closeness = 10000; | |
for (i in opp) { | |
dist = this.myDistanceToPoint(opp[i].x, opp[i].y); | |
if (dist < closeness) { | |
target = opp[i]; | |
closeness = dist; | |
} | |
} | |
} | |
this.state.payload.targets[this.id] = target.id; | |
return target; | |
}; | |
Chad.prototype.avoidBullets = function() { | |
var dx = 0; | |
var dy = 0; | |
for (i in this.state.weapons) { | |
var bullet = this.state.weapons[i]; | |
if (bullet.owner != this.id && this.myDistanceToPoint(bullet.x, bullet.y) < 50) { | |
deltas = this.avoidCircle(10, bullet.x, bullet.y, 25); | |
dx += deltas[0]; | |
dy += deltas[1]; | |
} | |
} | |
return [dx, dy]; | |
}; | |
Chad.prototype.avoidTeammates = function() { | |
var dx = 0; | |
var dy = 0; | |
var team = this.getTeamBots(); | |
for (i in team) { | |
var bot = team[i]; | |
dist = this.myDistanceToPoint(bot.x, bot.y); | |
if (bot.id != this.id && dist < 20 + bot.radius + this.radius) { | |
deltas = this.avoidCircle(bot.radius, bot.x, bot.y, 5); | |
dx += deltas[0]; | |
dy += deltas[1]; | |
} | |
} | |
return [dx, dy]; | |
}; | |
Chad.prototype.run = function() { | |
this.timer++; | |
target = undefined; | |
var rtnCommand = 'wait'; | |
// get the opponent's information | |
target = this.acquireTarget(); | |
this.collided = false; | |
if (this.collisions.length > 0) { | |
for (i in this.collisions) { | |
if (this.collisions[i].type != 'bot') | |
this.collided = true; | |
} | |
} | |
var avoidBullets = this.avoidBullets(); | |
var avoidMates = this.avoidTeammates(); | |
var avoid = [avoidBullets[0] + avoidMates[0], avoidBullets[1] + avoidMates[1]] | |
var avoidDir = this.getDirection({'x': avoid[0], 'y': avoid[1]}, 0.1); | |
if (avoid[0] != 0 && avoid[1] != 0 && avoidDir.command != 'forward' && avoidDir.command != 'wait') { | |
var behindMe = this.angle - Math.PI; | |
if (avoidDir.command == 'right') | |
rtnCommand = 'strafe-right'; | |
else | |
rtnCommand = 'strafe-left'; | |
} | |
if (this.formation == 1) { | |
dir = this.getDirection(target, 0.05); | |
dist = this.myDistanceToPoint(target.x, target.y); | |
if (dir.command != 'forward') { | |
rtnCommand = dir.command; | |
} else if (this.canShoot && this.weapons.bullet > 0) { | |
rtnCommand = "fire"; | |
} else if (rtnCommand == 'wait' && !this.collided) { | |
rtnCommand = this.movements[Math.floor(Math.random() * this.movements.length)]; | |
} else if (this.collided) { | |
rtnCommand = 'forward'; | |
} | |
if (this.timer % 10 == 0) | |
rtnCommand = this.movements[Math.floor(Math.random() * this.movements.length)]; | |
return {'command': rtnCommand, 'team': this.state.payload}; | |
} | |
//if (this.health < 25) | |
// this.formation = 1; | |
if (target != undefined) { | |
dir = this.getDirection(target, 0.05); | |
dist = this.myDistanceToPoint(target.x, target.y); | |
if (dir.command != 'forward') { | |
rtnCommand = dir.command; | |
} else if (this.canShoot && this.weapons.bullet > 0) { | |
rtnCommand = "fire"; | |
} else if (target.health <= this.health) { | |
rtnCommand = "forward"; | |
} else if (rtnCommand == 'wait' && dist < 150 && target.health > this.health) { | |
rtnCommand = "backward"; | |
} | |
} | |
if (rtnCommand != 'fire' && this.timer % 30 == 0) | |
rtnCommand = this.movements[Math.floor(Math.random() * this.movements.length)]; | |
return {'command': rtnCommand, 'team': this.state.payload} | |
}; | |
server.registerBotScript("Chad"); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment