Created
April 9, 2025 05:40
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// Instead of 4 loops, do 2 loops per diagonal direction. | |
// For "/" diagonals, let's start from: | |
// - The bottom edge (y = bounds.y + bounds.height), x from bounds.x..bounds.x + width | |
// - The left edge (x = bounds.x), y from bounds.y..bounds.y + height | |
// For "\" diagonals, let's start from: | |
// - The top edge (y = bounds.y), x from bounds.x..bounds.x + width | |
// - The left edge (x = bounds.x), y from bounds.y..bounds.y + height | |
// Example for "/" diagonals: | |
for (int x = bounds.x; x <= bounds.x + bounds.width; x += spacing) { | |
drawOneDiagonalLine(g, pixels, x, bounds, +1); | |
} | |
for (int y = bounds.y + bounds.height; y >= bounds.y; y -= spacing) { | |
drawOneDiagonalLine(g, pixels, y, bounds, +1); | |
} | |
// Then do similarly for "\" diagonals, but pick top and left edges, for instance: | |
for (int x = bounds.x; x <= bounds.x + bounds.width; x += spacing) { | |
drawOneDiagonalLine(g, pixels, x, bounds, -1); | |
} | |
for (int y = bounds.y; y <= bounds.y + bounds.height; y += spacing) { | |
drawOneDiagonalLine(g, pixels, y, bounds, -1); | |
} |
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