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public static UIImage ScaleImage(UIImage image, int maxSize) | |
{ | |
UIImage res; | |
using (CGImage imageRef = image.CGImage) | |
{ | |
CGImageAlphaInfo alphaInfo = imageRef.AlphaInfo; | |
CGColorSpace colorSpaceInfo = CGColorSpace.CreateDeviceRGB(); | |
if (alphaInfo == CGImageAlphaInfo.None) |
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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
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using System; | |
using System.Drawing; | |
using MonoTouch.UIKit; | |
namespace ViewEffectsDemo | |
{ | |
public class EffectsController : UIViewController | |
{ | |
UIImageView imageView; | |
UIScrollView scrollView; |
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using System; | |
using ObjCRuntime; | |
[assembly: LinkWith ("libMLPAutoCompleteTextFieldSDK.a", LinkTarget.Simulator | LinkTarget.ArmV7 | LinkTarget.ArmV7s | LinkTarget.Arm64, Frameworks = "CoreGraphics", ForceLoad = true)] |