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Texture2D shaderTexture; | |
SamplerState samplerState; | |
cbuffer PixelShaderSettings | |
{ | |
float Time; | |
float Scale; | |
float2 Resolution; | |
float4 Background; | |
}; |
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-- happy avril 14th :))))))))))))))))))))))))))))))))))))))) | |
do | |
let bars = 4 | |
key = "8" | |
righthand = "[[4 -3] [0 _ _ _ _ _ 0]] [[-3, -8] [7 5 4 0]]" | |
lefthand = "[0 9 12 16] [4 12 16 19] [5 12 17 19] [2 12 17 16]" | |
d1 $ slow bars | |
$ stack [ | |
n (righthand + key + "<24 36>/2"), |
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#include "QNumberEdit.h" | |
QString QNumberEdit::PREFIX = "0x"; | |
QNumberEdit::QNumberEdit(QWidget *parent) | |
: QLineEdit(parent) | |
{ | |
QRegExp re("("+PREFIX+")?[0-9A-Fa-f]+"); | |
validator = new QRegExpValidator(re, this); |
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// Use OpenGL 3.0+, but don't use GLU | |
#define GLFW_INCLUDE_GL3 | |
#define GLFW_NO_GLU | |
#include <GL/glfw.h> | |
#include <glm/glm.hpp> | |
#include <glm/gtc/matrix_transform.hpp> | |
#include <glm/gtc/type_ptr.hpp> | |
extern "C" { |
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qApp->setStyle(QStyleFactory::create("Fusion")); | |
QPalette darkPalette; | |
darkPalette.setColor(QPalette::Window, QColor(53,53,53)); | |
darkPalette.setColor(QPalette::WindowText, Qt::white); | |
darkPalette.setColor(QPalette::Base, QColor(25,25,25)); | |
darkPalette.setColor(QPalette::AlternateBase, QColor(53,53,53)); | |
darkPalette.setColor(QPalette::ToolTipBase, Qt::white); | |
darkPalette.setColor(QPalette::ToolTipText, Qt::white); | |
darkPalette.setColor(QPalette::Text, Qt::white); |
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#include "hemicube.h" | |
#define PACK_HEMICUBES 1 | |
static void get_hemicube_face_normal(int index, Vector3 *forward, Vector3 *left, Vector3 *up) { | |
// Unwrapped hemicube with positive-Z in the middle. | |
switch (index) { | |
case 0: *forward = Vector3(+1, 0, 0); *left = Vector3( 0, 1, 0); break; |
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// Creating a node graph editor for ImGui | |
// Quick demo, not production code! This is more of a demo of how to use ImGui to create custom stuff. | |
// Better version by @daniel_collin here https://gist.github.com/emoon/b8ff4b4ce4f1b43e79f2 | |
// See https://github.com/ocornut/imgui/issues/306 | |
// v0.02 | |
// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif | |
// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h" | |
// Here we only declare simple +/- operators so others don't leak into the demo code. | |
static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } |
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// Mini memory editor for ImGui (to embed in your game/tools) | |
// v0.10 | |
// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9028162/3047ef88-392c-11e5-8270-a54f8354b208.gif | |
// | |
// You can adjust the keyboard repeat delay/rate in ImGuiIO. | |
// The code assume a mono-space font for simplicity! If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font before caling this. | |
// | |
// Usage: | |
// static MemoryEditor memory_editor; // save your state somewhere | |
// memory_editor.Draw("Memory Editor", mem_block, mem_block_size, (size_t)mem_block); // run |
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<!-- app/views/devise/omniauth/link_user.html.erb --> | |
<h2>Link your account</h2> | |
<%= form_for(@user, :url => user_omniauth_link_url, :html => { :method => :put }) do |f| %> | |
<p>You already have an account, that was created with email and password. To link your Facebook account, please enter your password. If you can't remember your password, you can recover it by clicking the link below.</p> | |
<%= render "devise/shared/error_messages" %> | |
<div> |
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<!-- app/views/devise/omniauth/link_user.html.erb --> | |
<h2>Link your account</h2> | |
<%= form_for(@user, :url => user_omniauth_link_url, :html => { :method => :put }) do |f| %> | |
<p>You already have an account, that was created with email and password. To link your Facebook account, please enter your password. If you can't remember your password, you can recover it by clicking the link below.</p> | |
<%= render "devise/shared/error_messages" %> | |
<div> |
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