-
-
Save codecademydev/e3cdb2b70b17dbd7c4ba34c97942549b to your computer and use it in GitHub Desktop.
Codecademy export
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { useState } from "react"; | |
import styles from "./Game.module.css"; | |
const CHOICES = [ | |
{ name: "rock", emoji: "✊" }, | |
{ name: "paper", emoji: "✋" }, | |
{ name: "scissors", emoji: "✌️" }, | |
]; | |
const choiceStyles = { | |
display: "flex", | |
alignItems: "center", | |
marginBottom: 40 | |
}; | |
const emojiStyles = { | |
fontSize: 64, | |
marginRight: 20 | |
}; | |
const nameStyles = { | |
margin: 0, | |
fontSize: 24, | |
color: "#FFF" | |
}; | |
const resultStyle = { | |
marginTop: 40, | |
fontSize: 48, | |
color: "#FFF" | |
}; | |
function Game() { | |
const [playerChoice, setPlayerChoice] = useState(null); | |
const [codeyChoice, setCodeyChoice] = useState(null); | |
const [result, setResult] = useState(null); | |
function handlePlayerChoice(choice) { | |
const codeyChoice = CHOICES[Math.floor(Math.random() * CHOICES.length)]; | |
setPlayerChoice(choice); | |
setCodeyChoice(codeyChoice); | |
if (choice.name === codeyChoice.name) { | |
setResult("Tie!"); | |
} else if ( | |
(choice.name === "rock" && codeyChoice.name === "scissors") || | |
(choice.name === "paper" && codeyChoice.name === "rock") || | |
(choice.name === "scissors" && codeyChoice.name === "paper") | |
) { | |
setResult("You win!"); | |
} else { | |
setResult("You lose!"); | |
} | |
} | |
function resetGame() { | |
setPlayerChoice(null); | |
setCodeyChoice(null); | |
setResult(null); | |
} | |
return ( | |
<div className={styles.container}> | |
<h1 style={{ fontSize: 48, marginTop: 0 }}>Rock Paper Scissors</h1> | |
<div className={styles.choices}> | |
{CHOICES.map((choice) => ( | |
<button | |
className={styles.button} | |
key={choice.name} | |
onClick={() => handlePlayerChoice(choice)} | |
aria-label={choice.name} | |
> | |
{choice.emoji} | |
</button> | |
))} | |
</div> | |
{playerChoice && codeyChoice && ( | |
<div className={styles.results}> | |
<div style={choiceStyles}> | |
<span style={emojiStyles}>{playerChoice.emoji}</span> | |
<p style={nameStyles}>You chose {playerChoice.name}</p> | |
</div> | |
<div style={choiceStyles}> | |
<span style={emojiStyles}>{codeyChoice.emoji}</span> | |
<p style={nameStyles}>The computer chose {codeyChoice.name}</p> | |
</div> | |
<h2 style={resultStyle}>{result}</h2> | |
<button className={styles.button} onClick={resetGame}>Play again</button> | |
</div> | |
)} | |
</div> | |
); | |
} | |
export default Game; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.container { | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
font-family: "Courier New", Courier, monospace; | |
background-color: #000000; | |
color: #ffffff; | |
padding: 40px; | |
} | |
.choices { | |
display: flex; | |
justify-content: center; | |
margin: 40px 0; | |
} | |
.button { | |
font-size: 48px; | |
background-color: #333333; | |
color: #ffffff; | |
border: 4px solid #ffffff; | |
border-radius: 8px; | |
padding: 20px 40px; | |
margin: 0 20px; | |
cursor: pointer; | |
transition: all 0.2s ease-in-out; | |
} | |
.results { | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
margin-top: 40px; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment