Last active
July 3, 2020 12:14
-
-
Save codehag/53286fea5272591b3b9fdc82a39949a7 to your computer and use it in GitHub Desktop.
A teaching aid for the spidermonkey engine
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function lex(string) { | |
return string | |
.match(/a|b|c|d/g) | |
.map(token => token.toUpperCase()); | |
} | |
// This language has no structure, so we are jumping straight to bytecode rather than first building | |
// an AST | |
function parse(tokens) { | |
const bytecode = []; | |
for (let token of tokens) { | |
switch (token) { | |
case "A": { | |
bytecode.push("xA"); | |
break; | |
} | |
case "B": { | |
bytecode.push("xB"); | |
break; | |
} | |
case "C": { | |
bytecode.push("xC"); | |
break; | |
} | |
case "D": { | |
bytecode.push("xD"); | |
break; | |
} | |
default: { | |
throw new Error("invalid stuff"); | |
} | |
} | |
} | |
return bytecode; | |
} | |
function interpret(bytecode) { | |
if (compiler.enabled) { | |
const count = compiler.incrementScriptCounter(bytecode); | |
if (count > compiler.threshold) { | |
if (compiler.hasCompiledScript(bytecode)) { | |
return compiler.runCompiledCode(bytecode); | |
} else { | |
console.log("warm up: 💡"); | |
compiler.compileCode(bytecode); | |
} | |
} | |
} | |
for (let code of bytecode) { | |
switch (code) { | |
case "xA": { | |
console.log(instruction.a); | |
break; | |
} | |
case "xB": { | |
console.log(instruction.b); | |
break; | |
} | |
case "xC": { | |
console.log(instruction.c); | |
break; | |
} | |
case "xD": { | |
console.log(instruction.d); | |
break; | |
} | |
} | |
} | |
} | |
function createScript(bytecode) { | |
return { | |
counter: 0, | |
compiledScript: null, | |
bytecode | |
} | |
} | |
const compiler = { | |
enabled: false, | |
scripts: new Map(), | |
threshold: 10, | |
incrementScriptCounter(bytecode) { | |
if (!this.scripts[bytecode]) { | |
this.scripts[bytecode] = createScript(bytecode); | |
} | |
return this.scripts[bytecode].counter++; | |
}, | |
hasCompiledScript(bytecode) { | |
return !!this.scripts[bytecode].compiledScript; | |
}, | |
runCompiledCode(bytecode) { | |
console.log("JIT Script ⚡") | |
return this.scripts[bytecode].compiledScript(); | |
}, | |
compileCode(bytecode) { | |
let output = ""; | |
for (const code of bytecode) { | |
switch (code) { | |
case "xA": { | |
output += `console.log(${instruction.a})`; | |
break; | |
} | |
case "xB": { | |
output += `console.log(${instruction.b})`; | |
break; | |
} | |
case "xC": { | |
output += `console.log(${instruction.c})`; | |
break; | |
} | |
case "xD": { | |
output += `console.log(${instruction.d})`; | |
break; | |
} | |
} | |
} | |
this.scripts[bytecode].compiledScript = new Function("", output); | |
} | |
} | |
const instruction = { | |
a: "duck", | |
b: "goose", | |
c: "swan", | |
d: "finch" | |
} | |
/* | |
* Grammar (if you are curious) | |
* =========== | |
* | |
* Script: | |
* Expression | |
* | |
* Expression: | |
* A Expression | |
* B Expression | |
* C Expression | |
* D Expression | |
* | |
* A : | |
* "a" | |
* B : | |
* "b" | |
* C : | |
* "c" | |
* D : | |
* "d" | |
* | |
* Semantics | |
* ============ | |
* | |
* A : "a" | |
* | |
* Execution Step: Print "goose" | |
* | |
* B : "b" | |
* | |
* Execution Step: Print "duck" | |
* | |
* C : "c" | |
* | |
* Execution Step: Print "swan" | |
* | |
* D : "d" | |
* | |
* Execution Step: Print "finch" | |
* | |
*/ |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment