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Script to extract PSX roms in 7z / bin / ape format.
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#!/bin/bash -eux | |
# Extracts and load PSX games that are distributed in .7z / .ape format. | |
# Requires : ffmpeg, perl, cdemu, ecm2bin | |
GAME_FOLDER="$1" | |
EXTRACT_FOLDER=/tmp/game | |
rm -rf "$EXTRACT_FOLDER" | |
mkdir "$EXTRACT_FOLDER" | |
cp -rf "$GAME_FOLDER"/* "$EXTRACT_FOLDER" | |
cd "$EXTRACT_FOLDER" | |
# Game files | |
for GAME_DATA in *.7z | |
do | |
GAME_DATA_NOEXT="${GAME_DATA%.7z}" | |
7z x "$GAME_DATA" | |
ECM_DATA=$(find . -name '*.bin.ecm' | head -n 1) | |
ECM_DATA_NOEXT="${ECM_DATA%.bin.ecm}" | |
ecm2bin "$ECM_DATA" | |
mv "$ECM_DATA_NOEXT.bin" "$GAME_DATA_NOEXT.bin" | |
rm -f "$ECM_DATA" "$GAME_DATA" | |
done | |
# Audio | |
if stat -t *.ape >/dev/null 2>&1; then | |
for AUDIO_DATA in *.ape | |
do | |
AUDIO_NOEXT="${AUDIO_DATA%.ape}" | |
ffmpeg -i "$AUDIO_DATA" "$AUDIO_NOEXT.wav" | |
mv "$AUDIO_NOEXT.wav" "$AUDIO_NOEXT.bin" | |
done | |
fi | |
# Remove all special chars in the cue sheet because of cdemu bugs | |
counter=0 | |
for BIN_FILE in *.bin | |
do | |
mv "$BIN_FILE" "$counter.bin" | |
perl -pi -e "s/\Q${BIN_FILE}\E/$counter.bin/g" *.cue | |
let counter=counter+1 | |
done | |
CUESHEET=$(find . -name '*.cue') | |
mv "$CUESHEET" game.cue | |
# Load with cdemu | |
cdemu unload 0 | |
sleep 1 | |
cdemu load 0 game.cue |
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