Created
June 2, 2016 09:51
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macros for destiny infusion calculator
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void statFinal(int defense_initial, int stat_initial, int stat_min_max[2],int defense_final); | |
float fitValue(int defense); | |
void statFinal(int defense_initial, int stat_initial, int stat_min_max[2], int defense_final=335) | |
{ | |
stat_min_max[0] = floor((stat_initial+1.0)*fitValue(defense_final)/fitValue(defense_initial)); //max | |
stat_min_max[1] = floor((stat_initial)*fitValue(defense_final)/fitValue(defense_initial)); //min | |
}; | |
float fitValue(int defense) | |
{ | |
if(defense>300) | |
return(0.2546*defense-23.825); | |
if(defense>200) | |
return(0.1801*defense-1.4612); | |
else | |
return(-1); | |
} |
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int statFinalMax(int defense_initial, int stat_initial,int defense_final); | |
int statFinalMin(int defense_initial, int stat_initial,int defense_final); | |
float fitValue(int defense); | |
int statFinalMax(int defense_initial, int stat_initial,int defense_final=335) | |
{ | |
return(floor((stat_initial+1.0)*fitValue(defense_final)/fitValue(defense_initial))); | |
}; | |
int statFinalMin(int defense_initial, int stat_initial,int defense_final=335) | |
{ | |
return(floor((stat_initial)*fitValue(defense_final)/fitValue(defense_initial))); | |
}; | |
float fitValue(int defense) | |
{ | |
if(defense>300) | |
return(0.2546*defense-23.825); | |
if(defense>200) | |
return(0.1801*defense-1.4612); | |
else | |
return(-1); | |
} |
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Ruby version here with percentage calculation and bonus stat values.