Created
September 15, 2020 20:51
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UDP Test (Unity Distribution Portal)
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using UnityEngine; | |
using UnityEngine.UDP; | |
public class TestUDP : MonoBehaviour | |
{ | |
void Start() | |
{ | |
InitListener initListener = new InitListener(); | |
LicenseCheckListener licenseCheckListener = new LicenseCheckListener(); | |
#if UNITY_ANDROID && !UNITY_EDITOR | |
StoreService.LicenseCheck(licenseCheckListener); | |
#endif | |
StoreService.Initialize(initListener); | |
} | |
} | |
public class InitListener : IInitListener | |
{ | |
public void OnInitialized(UserInfo userInfo) | |
{ | |
Debug.Log("Initialization succeeded"); | |
// You can call the QueryInventory method here | |
// to check whether there are purchases that haven’t be consumed. | |
} | |
public void OnInitializeFailed(string message) | |
{ | |
Debug.Log("Initialization failed: " + message); | |
} | |
} | |
// Call the LicenseCheck method in your game code (typically, before calling the UDP Init method): | |
// StoreService.LicenseCheck(ILicensingListener listener) | |
public class LicenseCheckListener : ILicensingListener | |
{ | |
public void allow(LicensingCode code, string message) | |
{ | |
//LicensingCode enum: | |
//RETRY, LICENSED, NOT_LICENSED, STORE_NOT_SUPPORT | |
//Show(message); //some meaningful message | |
Debug.Log("allow: " + message); | |
} | |
public void dontAllow(LicensingCode code, string message) | |
{ | |
//LicensingCode enum: | |
//RETRY, LICENSED, NOT_LICENSED, STORE_NOT_SUPPORT | |
//Show(message); //some meaningful message | |
Debug.Log("dont allow: " + message); | |
} | |
public void applicationError(LicensingErrorCode code, string message) | |
{ | |
//LicensingErrorCode enum: | |
//ERROR_INVALID_PACKAGE_NAME, ERROR_NON_MATCHING_UID, ERROR_NOT_MARKET_MANAGED, ERROR_CHECK_IN_PROGRESS, ERROR_INVALID_PUBLIC_KEY, ERROR_MISSING_PERMISSION | |
//Show(message); //some meaningful message | |
Debug.LogError("applicationError: " + message); | |
} | |
} |
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