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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
// We should move the defaults in (if possible, delays and guards), but only if this helps readability | |
// We should know how to get / override arguments (maxRetries, time??, see useQuery). Some are needed and some have a default | |
// We should allow cancellation? | |
// Maybe START / PAUSE / CANCEL events? | |
const fetchMachine = Machine({ | |
id: 'backoff', | |
initial: 'init', | |
context: { | |
attempts: 0 | |
}, | |
states: { | |
init: { | |
on: {CONFIGURE: [ | |
{ target: 'ready', cond: 'validateConf' }, | |
{ target: 'failure' } | |
]}, | |
entry: ['setConfiguration'] | |
}, | |
ready: { on: { | |
START: 'started', | |
}}, | |
started: { | |
on: { '': [ | |
{ target: 'requesting', cond: 'canRetry'}, | |
{ target: 'failure' } | |
]} | |
}, | |
requesting: { | |
invoke: { | |
id: 'fetch', | |
src: (context, event) => new Promise((_, reject) => reject("rejected")), | |
onDone: { | |
target: 'success', | |
actions: assign({ user: (context, event) => event.data }) | |
}, | |
onError: { | |
target: 'waiting', | |
actions: [assign({ error: (context, event) => event.data }), | |
assign({ | |
attempts: (context, event) => context.attempts + 1 | |
}) | |
] | |
} | |
} | |
}, | |
success: { | |
type: 'final' | |
}, | |
failure: { | |
type: 'final' | |
}, | |
waiting: { | |
after: { | |
DELAY: { | |
target: 'started', | |
} | |
} | |
} | |
} | |
}, { | |
delays: { | |
DELAY: (context, event) => { | |
return Math.min(1000 * 2 ** context.attempts, 30000); | |
}, | |
}, | |
guards: { | |
canRetry: (context, event) => { | |
return context.attempts < 3; | |
}, | |
validateConf: (context, event) => !!event.promise //maybe?? | |
}, | |
actions: { | |
setConfiguration: assign({ promise: (_, event) => event.promise }) | |
} | |
}); | |
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