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| groupsCalculated: (state) => { | |
| var groups = state.all.reduce((acc, val) => { | |
| if(!acc[val.name]) { | |
| acc[val.name] = { | |
| name: val.name, | |
| id: val.id, | |
| networks: [] | |
| }; | |
| } | |
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| actionFunctions = { | |
| move: function(direction) { | |
| state.location = getLocation(state.location); | |
| } | |
| } |
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| EventRouter = function() { | |
| this.events = {}; | |
| } | |
| EventRouter.prototype.subscribe = function(eventName, callback, context) { | |
| if(!this.events[eventName]) { | |
| this.events[eventName] = []; | |
| } | |
| this.events[eventName].push({func: callback, ctx: context}); |
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| var path = require('path') | |
| var webpack = require('webpack') | |
| var combineLoaders = require('webpack-combine-loaders') | |
| module.exports = { | |
| entry: './src/vue/main.js', | |
| output: { | |
| path: path.resolve(__dirname, './web/dist'), | |
| publicPath: '/web/dist/', |
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| var electron = require('electron'); | |
| var app = electron.app; // Module to control application life. | |
| var BrowserWindow = electron.BrowserWindow; // Module to create native browser window. | |
| // Report crashes to our server. | |
| //require('crash-reporter').start(); | |
| // Keep a global reference of the window object, if you don't, the window will | |
| // be closed automatically when the JavaScript object is GCed. | |
| var mainWindow = null; |
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| Player.prototype.Jump = function(params) { | |
| if( this.state === this.Hurting || | |
| this.state === this.AttackDiveLand || | |
| this.state === this.AttackFall || | |
| this.state === this.Stunned || | |
| this.state === this.Throwing) | |
| return; | |
| if(params.jump) { | |
| //drop through cloud tiles |
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <title>p2.js Canvas Box example</title> | |
| <meta charset="utf-8"> | |
| <script src="../../build/p2.js"></script> | |
| </head> | |
| <body> | |
| <!-- The canvas, where we draw stuff --> |
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| #pragma strict | |
| public var fadeOutTexture : Texture2D; | |
| var fadeOutRate : float = 0.3; | |
| private var alpha = 0.0; | |
| var delayTimer = 0.00; | |
| static var gameOver = false; |
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| for (var i = 1; i <= 100; i++) { | |
| if (i % 3 === 0) { | |
| document.write("Fizz"); | |
| } | |
| if (i % 5 === 0) { | |
| document.write("Buzz"); | |
| } | |
| if (i % 3 !== 0 && i % 5 !== 0) { |