-
-
Save cuongnmx/bb6cac0cd2ba74c1fa6d64a85692d7b9 to your computer and use it in GitHub Desktop.
Cocos fullscreen web and mobile
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Cocos2d-html5 Hello World test</title> | |
<link rel="icon" type="image/GIF" href="res/favicon.ico"/> | |
<meta name="viewport" content="initial-scale=1"> | |
<meta name="apple-mobile-web-app-capable" content="yes"/> | |
<meta name="full-screen" content="yes"/> | |
<meta name="screen-orientation" content="portrait"/> | |
<meta name="x5-fullscreen" content="true"/> | |
<meta name="360-fullscreen" content="true"/> | |
<style> | |
body, canvas, div { | |
-moz-user-select: none; | |
-webkit-user-select: none; | |
-ms-user-select: none; | |
-khtml-user-select: none; | |
-webkit-tap-highlight-color: rgba(0, 0, 0, 0); | |
} | |
</style> | |
</head> | |
<body style="padding:0; margin: 0; background: #CCC;"> | |
<script src="res/loading.js"></script> | |
<canvas id="gameCanvas"></canvas> | |
<script> | |
(function () { | |
var nav = window.navigator; | |
var ua = nav.userAgent.toLowerCase(); | |
var uaResult = /android (\d+(?:\.\d+)+)/i.exec(ua) || /android (\d+(?:\.\d+)+)/i.exec(nav.platform); | |
if (uaResult) { | |
var osVersion = parseInt(uaResult[1]) || 0; | |
var browserCheck = ua.match(/(qzone|micromessenger|qqbrowser)/i); | |
if (browserCheck) { | |
var gameCanvas = document.getElementById("gameCanvas"); | |
var ctx = gameCanvas.getContext('2d'); | |
//gameCanvas.width = window.innerWidth; | |
//gameCanvas.height = window.innerHeight; | |
ctx.fillStyle = '#000000'; | |
ctx.fillRect(0, 0, 1, 1); | |
} | |
} | |
})(); | |
</script> | |
<script src="frameworks/cocos2d-html5/CCBoot.js"></script> | |
<script cocos src="main.js"></script> | |
</body> | |
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* A brief explanation for "project.json": | |
* Here is the content of project.json file, this is the global configuration for your game, you can modify it to customize some behavior. | |
* The detail of each field is under it. | |
{ | |
"project_type": "javascript", | |
// "project_type" indicate the program language of your project, you can ignore this field | |
"debugMode" : 1, | |
// "debugMode" possible values : | |
// 0 - No message will be printed. | |
// 1 - cc.error, cc.assert, cc.warn, cc.log will print in console. | |
// 2 - cc.error, cc.assert, cc.warn will print in console. | |
// 3 - cc.error, cc.assert will print in console. | |
// 4 - cc.error, cc.assert, cc.warn, cc.log will print on canvas, available only on web. | |
// 5 - cc.error, cc.assert, cc.warn will print on canvas, available only on web. | |
// 6 - cc.error, cc.assert will print on canvas, available only on web. | |
"showFPS" : true, | |
// Left bottom corner fps information will show when "showFPS" equals true, otherwise it will be hide. | |
"frameRate" : 60, | |
// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment. | |
"noCache" : false, | |
// "noCache" set whether your resources will be loaded with a timestamp suffix in the url. | |
// In this way, your resources will be force updated even if the browser holds a cache of it. | |
// It's very useful for mobile browser debuging. | |
"id" : "gameCanvas", | |
// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web. | |
"renderMode" : 0, | |
// "renderMode" sets the renderer type, only useful on web : | |
// 0 - Automatically chosen by engine | |
// 1 - Forced to use canvas renderer | |
// 2 - Forced to use WebGL renderer, but this will be ignored on mobile browsers | |
"engineDir" : "frameworks/cocos2d-html5/", | |
// In debug mode, if you use the whole engine to develop your game, you should specify its relative path with "engineDir", | |
// but if you are using a single engine file, you can ignore it. | |
"modules" : ["cocos2d"], | |
// "modules" defines which modules you will need in your game, it's useful only on web, | |
// using this can greatly reduce your game's resource size, and the cocos console tool can package your game with only the modules you set. | |
// For details about modules definitions, you can refer to "../../frameworks/cocos2d-html5/modulesConfig.json". | |
"jsList" : [ | |
] | |
// "jsList" sets the list of js files in your game. | |
} | |
* | |
*/ | |
cc.game.onStart = function(){ | |
if(!cc.sys.isNative && document.getElementById("cocosLoading")) //If referenced loading.js, please remove it | |
document.body.removeChild(document.getElementById("cocosLoading")); | |
// Pass true to enable retina display, on Android disabled by default to improve performance | |
cc.view.enableRetina(cc.sys.os === cc.sys.OS_IOS ? true : false); | |
// Adjust viewport meta | |
cc.view.adjustViewPort(true); | |
// Setup the resolution policy and design resolution size | |
cc.view.setDesignResolutionSize(cc.view.getFrameSize().width, cc.view.getFrameSize().height, cc.ResolutionPolicy.NO_BORDER); | |
// Instead of set design resolution, you can also set the real pixel resolution size | |
// Uncomment the following line and delete the previous line. | |
// cc.view.setRealPixelResolution(960, 640, cc.ResolutionPolicy.SHOW_ALL); | |
// The game will be resized when browser size change | |
cc.view.resizeWithBrowserSize(true); | |
cc.view.enableAutoFullScreen(true); | |
//load resources | |
cc.LoaderScene.preload(g_resources, function () { | |
cc.director.runScene(new HelloWorldScene()); | |
}, this); | |
}; | |
cc.game.run(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment