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danbri / gist:dbb43f0ed48c811fabd0c4b6f3c8b874
Created December 3, 2025 20:18
Neocognitron bibliography from neocogc10.zip
From https://ftp.zx.net.nz/pub/mirror/simtel.net/pub/simtelnet/msdos/ai/neocog10.zip
REFERENCES.TXT
"""References to Fukushima's Neocognitron Neural Network Model:
[1] Fukushima, K. Cognitron: A Self-Organizing Multi-Layered Neural Network.
Biological Cybernetics, 20, 121-136. (1975)
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danbri / Oliver.md
Created November 27, 2025 14:51
Oliver
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danbri / lundy.md
Created November 27, 2025 14:36
Lundy (Q324812)
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danbri / Charles_Francis_Brush.md
Last active November 27, 2025 14:23
Charles Francis Brush (Q1064423)

jan Charles Francis Brush

Wikidata · N-Triples

jan Charles Francis Brush li jan. ona li jan mije tan ma Mewika. ona li kama lon sike 1849 lon ma tomo Euclid lon tenpo mun 3 lon tenpo suno 17. ona li moli lon sike 1929 lon ma tomo Cleveland lon tenpo mun 6 lon tenpo suno 15. sijelo ona li lon ma lape pi nimi "Lake View Cemetery".

jan Charles Francis Brush[^1] li jan[^2]. ona li jan mije[^3] tan ma Mewika[^4]. ona li kama lon sike 1849[^5] lon ma tomo Euclid[^6] lon tenpo mun 3 lon tenpo suno 17. ona li moli lon sike 1929[^7] lon ma tomo Cleveland[^8] lon tenpo mun 6 lon tenpo suno 15. sijelo ona li lon ma lape pi nimi "Lake View Cemetery"[^9].

@danbri
danbri / charles_francis_brush.md
Created November 27, 2025 13:28
Charles Francis Brush

jan Charles Francis Brush

Wikidata · N-Triples

jan Charles Francis Brush li jan. ona li jan mije tan ma Mewika. ona li kama lon tenpo suno 17 pi tenpo mun 3 pi tenpo sike 1849 lon ma tomo Euclid. ona li pini lon tenpo suno 15 pi tenpo mun 6 pi tenpo sike 1929 lon ma tomo Cleveland. ona li lon tenpo sike 80. jan ante li lape e sijelo ona lon Lake View Cemetery.

jan Charles Francis Brush[^1] li jan[^2]. ona li jan mije[^3] tan ma Mewika[^4]. ona li kama lon tenpo suno 17 pi tenpo mun 3 pi tenpo sike 1849[^5] lon ma tomo Euclid[^6]. ona li pini lon tenpo suno 15 pi tenpo mun 6 pi tenpo sike 1929[^7] lon ma tomo Cleveland[^8]. ona li lon tenpo sike 80[^a]. jan ante li lape e sijelo ona lon Lake View Cemetery[^9].

.

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danbri / index.html
Created November 25, 2025 14:48
Lucid6
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"
/>
<title>SDF Playground – DSL, Layers, Compositing</title>
<style>
@danbri
danbri / index.html
Created November 25, 2025 14:48
Lucid6
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"
/>
<title>SDF Playground – DSL, Layers, Compositing</title>
<style>
@danbri
danbri / index.html
Created November 23, 2025 20:58
sdf scene graph v2
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>Integrated Raymarcher App</title>
<style>
/* Global styles */
body {
@danbri
danbri / gist:0e3dbcd53c2ccc3f2eb3054026153cd5
Created October 17, 2025 12:49
Text of foaf rdfweb codepiction page
Photo metadata: the co-depiction experiment
author:
Dan Brickley <[email protected]>
Overview
This document is intended to provide an illustrated walkthrough of the RDFWeb distributed photo-metadata experiment. Right now it is pretty bare, but hopefully will give you an idea of what we're attempting.
Nearby: co-depiction online demo | co-depiction paths demo
@danbri
danbri / gist:7893ccd0cc6f5232320b811843354c9d
Created October 16, 2025 07:57
Heygen veo3 hamlet tester
Defining the Narrative Core
I'm currently focused on the core concept: a struggling, melodramatic actor navigating an interactive fiction game on an iPad. The blend of Shakespearean drama and a modern Instagram UI feels promising. I'm exploring the comedic potential of the actor's reactions to the game's choices, particularly during Hamlet's soliloquy.
Mapping the Scene Elements
I've broken down the prompt: a needy actor, INK-like game, Instagram UI, Hamlet's soliloquy. Thinking about the duration and orientation, I'm aiming for portrait, around 30 seconds. I'm leaning toward "Fans of Shakespeare, interactive fiction, and humor" as the target audience. I'm envisioning the actor dramatically reacting to the game's choices during the soliloquy, which is the core of the comedic bit.
Formulating the Structure