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May 11, 2024 05:53
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mmd_loader.html
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - loaders - MMD loader</title> | |
<meta charset="utf-8" /> | |
<meta | |
name="viewport" | |
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" | |
/> | |
<link type="text/css" rel="stylesheet" href="main.css" /> | |
<style> | |
body { | |
background-color: #fff; | |
color: #444; | |
} | |
a { | |
color: #08f; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="jsm/libs/ammo.wasm.js"></script> | |
<script type="importmap"> | |
{ | |
"imports": { | |
"three": "./build/three.module.js", | |
"three/addons/": "./jsm/" | |
} | |
} | |
</script> | |
<script type="module"> | |
import * as THREE from "three"; | |
import { GUI } from "three/addons/libs/lil-gui.module.min.js"; | |
import { OutlineEffect } from "three/addons/effects/OutlineEffect.js"; | |
import { MMDLoader } from "three/addons/loaders/MMDLoader.js"; | |
import { MMDAnimationHelper } from "three/addons/animation/MMDAnimationHelper.js"; | |
import { OrbitControls } from "three/addons/controls/OrbitControls.js"; | |
let camera, scene, renderer, effect; | |
let mesh, helper; | |
let controls; | |
Ammo().then(function (AmmoLib) { | |
Ammo = AmmoLib; | |
init(); | |
animate(); | |
}); | |
function setCameraPositionByDegrees(degrees) { | |
const radians = THREE.MathUtils.degToRad(degrees); | |
const distance = 5.0; | |
const height = 8.0; | |
const x = distance * Math.sin(radians); | |
const z = distance * Math.cos(radians); | |
return { x: x, y: height, z: z }; | |
} | |
function init() { | |
const container = document.createElement("div"); | |
document.body.appendChild(container); | |
const frustumSize = 20; | |
const aspect = window.innerWidth / window.innerHeight; | |
camera = new THREE.OrthographicCamera( | |
(frustumSize * aspect) / -2, | |
(frustumSize * aspect) / 2, | |
frustumSize / 2, | |
frustumSize / -2, | |
1, | |
1000 | |
); | |
const cameraPosition = setCameraPositionByDegrees(0); | |
camera.position.set( | |
cameraPosition.x, | |
cameraPosition.y, | |
cameraPosition.z | |
); | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color(0xffffff); | |
const ambient = new THREE.AmbientLight(0xaaaaaa, 4.1); | |
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5); | |
directionalLight.position.set(0, 0, -1); | |
scene.add(directionalLight); | |
renderer = new THREE.WebGLRenderer({ antialias: true }); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild(renderer.domElement); | |
effect = new OutlineEffect(renderer); | |
controls = new OrbitControls(camera, renderer.domElement); | |
controls.target.set(0, 8, 0); | |
controls.update(); | |
function onProgress(xhr) { | |
if (xhr.lengthComputable) { | |
const percentComplete = (xhr.loaded / xhr.total) * 100; | |
console.log(Math.round(percentComplete, 2) + "% downloaded"); | |
} | |
} | |
const modelFile = "models/mmd/cat_girl/ヨッシー式ラインクラフト.pmx"; | |
helper = new MMDAnimationHelper(); | |
const loader = new MMDLoader(); | |
loader.load( | |
modelFile, | |
function (object) { | |
mesh = object; | |
console.log(mesh); | |
mesh.position.y = -10; | |
scene.add(mesh); | |
initGui(); | |
}, | |
onProgress, | |
null | |
); | |
window.addEventListener("resize", onWindowResize); | |
} | |
function initGui() { | |
const gui = new GUI(); | |
const morphs = gui.addFolder("Morphs"); | |
const morphTargetDictionary = mesh.morphTargetDictionary; | |
const morphTargetInfluences = mesh.morphTargetInfluences; | |
Object.keys(morphTargetDictionary).forEach((key) => { | |
const index = morphTargetDictionary[key]; | |
gui.add(morphTargetInfluences, index, 0, 1, 0.01).name(key); | |
}); | |
morphs.open(); | |
} | |
function onWindowResize() { | |
const aspect = window.innerWidth / window.innerHeight; | |
camera.left = (-frustumSize * aspect) / 2; | |
camera.right = (frustumSize * aspect) / 2; | |
camera.top = frustumSize / 2; | |
camera.bottom = -frustumSize / 2; | |
camera.updateProjectionMatrix(); | |
effect.setSize(window.innerWidth, window.innerHeight); | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
controls.update(); | |
render(); | |
} | |
function render() { | |
effect.render(scene, camera); | |
} | |
</script> | |
</body> | |
</html> |
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