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September 5, 2011 20:31
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OpenGL Screencast 8: Drawing in 3d part 3: spheres, cylinders, and cones
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#include "screencasts.h" | |
/* Poor man's approximation of PI */ | |
#define PI 3.1415926535898 | |
/* Macro for sin & cos in degrees */ | |
#define Cos(th) cos(PI/180*(th)) | |
#define Sin(th) sin(PI/180*(th)) | |
/* D degrees of rotation */ | |
#define DEF_D 5 | |
/* Globals */ | |
double dim=2.0; /* dimension of orthogonal box */ | |
char *windowName="OpenGL screenscasts 8: Drawing in 3d part 3: Spheres, Cylinders, and Cones"; | |
int windowWidth=500; | |
int windowHeight=450; | |
/* Various global state */ | |
int toggleAxes = 0; /* toggle axes on and off */ | |
int toggleValues = 1; /* toggle values on and off */ | |
int toggleMode = 0; /* projection mode */ | |
int th = 0; /* azimuth of view angle */ | |
int ph = 0; /* elevation of view angle */ | |
int fov = 55; /* field of view for perspective */ | |
int asp = 1; /* aspect ratio */ | |
int objId = 0; /* object to draw */ | |
/* | |
* project() | |
* ------ | |
* Sets the projection | |
*/ | |
void project() | |
{ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
if (toggleMode) { | |
/* perspective */ | |
gluPerspective(fov,asp,dim/4,4*dim); | |
} | |
else { | |
/* orthogonal projection*/ | |
glOrtho(-dim*asp,+dim*asp, -dim,+dim, -dim,+dim); | |
} | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
/* | |
* setEye() | |
* ------ | |
* Set the eye position | |
*/ | |
void setEye() | |
{ | |
if (toggleMode) { | |
double Ex = -2*dim*Sin(th)*Cos(ph); | |
double Ey = +2*dim *Sin(ph); | |
double Ez = +2*dim*Cos(th)*Cos(ph); | |
/* camera/eye position, aim of camera lens, up-vector */ | |
gluLookAt(Ex,Ey,Ez , 0,0,0 , 0,Cos(ph),0); | |
} | |
/* Orthogonal - set world orientation */ | |
else { | |
glRotatef(ph,1,0,0); | |
glRotatef(th,0,1,0); | |
} | |
} | |
/* | |
* drawAxes() | |
* ------ | |
* Draw the axes | |
*/ | |
void drawAxes() | |
{ | |
if (toggleAxes) { | |
/* Length of axes */ | |
double len = 2.0; | |
glColor3f(1.0,1.0,1.0); | |
glBegin(GL_LINES); | |
glVertex3d(0,0,0); | |
glVertex3d(len,0,0); | |
glVertex3d(0,0,0); | |
glVertex3d(0,len,0); | |
glVertex3d(0,0,0); | |
glVertex3d(0,0,len); | |
glEnd(); | |
/* Label axes */ | |
glRasterPos3d(len,0,0); | |
print("X"); | |
glRasterPos3d(0,len,0); | |
print("Y"); | |
glRasterPos3d(0,0,len); | |
print("Z"); | |
} | |
} | |
/* | |
* drawValues() | |
* ------ | |
* Draw the values in the lower left corner | |
*/ | |
void drawValues() | |
{ | |
if (toggleValues) { | |
glColor3f(0.8,0.8,0.8); | |
printAt(5,5,"View Angle (th, ph) =(%d, %d)", th,ph); | |
printAt(5,25,"Projection mode =(%s)", toggleMode?"Perspective":"Orthogonal"); | |
} | |
} | |
/* | |
* vertex | |
* ------ | |
* Draw vertex in polar coordinates | |
*/ | |
void vertex(double th2,double ph2) | |
{ | |
double x = Sin(th2)*Cos(ph2); | |
double y = Cos(th2)*Cos(ph2); | |
double z = Sin(ph2); | |
glVertex3d(x,y,z); | |
} | |
/* | |
* drawShape() | |
* ------ | |
* Draw the GLUT shape | |
*/ | |
void drawShape() | |
{ | |
int th2, ph2, i, j, k; | |
// objId == 0 => draw nothing | |
/* Sphere */ | |
if (objId == 1) { | |
for (ph2=-90;ph2<90;ph2+=DEF_D) { | |
glBegin(GL_QUAD_STRIP); | |
for (th2=0;th2<=360;th2+=2*DEF_D) { | |
glColor3f(0.0,1.0,0.0); //green | |
vertex(th2,ph2); | |
glColor3f(0.0,0.0,1.0); //blue | |
vertex(th2,ph2+DEF_D); | |
} | |
glEnd(); | |
} | |
} | |
/* cylinder */ | |
else if (objId == 2) { | |
/* sides */ | |
glBegin(GL_QUAD_STRIP); | |
for (j=0;j<=360;j+=DEF_D) { | |
glColor3f(1.0,1.0,0.0); | |
glVertex3f(Cos(j),+1,Sin(j)); | |
glColor3f(0.0,1.0,0.0); | |
glVertex3f(Cos(j),-1,Sin(j)); | |
} | |
glEnd(); | |
/* top and bottom circles */ | |
/* reuse the currentTexture on top and bottom) */ | |
for (i=1;i>=-1;i-=2) { | |
glBegin(GL_TRIANGLE_FAN); | |
glColor3f(0.0,0.0,1.0); | |
glVertex3f(0,i,0); | |
for (k=0;k<=360;k+=DEF_D) { | |
glColor3f(1.0,0.0,0.0); | |
glVertex3f(i*Cos(k),i,Sin(k)); | |
} | |
glEnd(); | |
} | |
} | |
/* cone */ | |
else if (objId == 3) { | |
/* sides */ | |
glBegin(GL_TRIANGLES); | |
for (k=0;k<=360;k+=DEF_D){ | |
glColor3f(0.0,0.0,1.0); | |
glVertex3f(0,0,1); | |
glColor3f(0.0,1.0,1.0); | |
glVertex3f(Cos(k),Sin(k),0); | |
glColor3f(1.0,0.0,0.0); | |
glVertex3f(Cos(k+DEF_D),Sin(k+DEF_D),0); | |
} | |
glEnd(); | |
/* bottom circle */ | |
/* rotate back */ | |
glRotated(90,1,0,0); | |
glBegin(GL_TRIANGLES); | |
for (k=0;k<=360;k+=DEF_D) { | |
glColor3f(1.0,0.0,0.0); | |
glVertex3f(0,0,0); | |
glColor3f(1.0,0.0,1.0); | |
glVertex3f(Cos(k),0,Sin(k)); | |
glColor3f(1.0,1.0,0.0); | |
glVertex3f(Cos(k+DEF_D),0,Sin(k+DEF_D)); | |
} | |
glEnd(); | |
} | |
errCheck("error in draw shape"); | |
} | |
/* | |
* display() | |
* ------ | |
* Display the scene | |
*/ | |
void display() | |
{ | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | |
glEnable(GL_DEPTH_TEST); | |
glLoadIdentity(); | |
/* setup functions */ | |
setEye(); | |
/* draw */ | |
drawAxes(); | |
drawValues(); | |
/* magic here */ | |
drawShape(); | |
/* Flush and swap */ | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
/* | |
* reshape() | |
* ------ | |
* GLUT calls this routine when the window is resized | |
*/ | |
void reshape(int width,int height) | |
{ | |
asp = (height>0) ? (double)width/height : 1; | |
glViewport(0,0, width,height); | |
project(); | |
} | |
/* | |
* windowKey() | |
* ------ | |
* GLUT calls this routine when a non-special key is pressed | |
*/ | |
void windowKey(unsigned char key,int x,int y) | |
{ | |
/* Exit on ESC */ | |
if (key == 27) exit(0); | |
/* Spacebar - Toggle through shapes */ | |
else if (key == 32) { | |
if (objId == 3) objId = 0; | |
else objId++; | |
} | |
else if (key == 'a' || key == 'A') toggleAxes = 1-toggleAxes; | |
else if (key == 'v' || key == 'V') toggleValues = 1-toggleValues; | |
else if (key == 'm' || key == 'M') toggleMode = 1-toggleMode; | |
/* Change field of view angle */ | |
else if (key == '-' && key>1) fov--; | |
else if (key == '+' && key<179) fov++; | |
/* Change dimensions */ | |
else if (key == 'D') dim += 0.1; | |
else if (key == 'd' && dim>1) dim -= 0.1; | |
project(); | |
glutPostRedisplay(); | |
} | |
/* | |
* windowSpecial() | |
* ------ | |
* GLUT calls this routine when an arrow key is pressed | |
*/ | |
void windowSpecial(int key,int x,int y) | |
{ | |
/* Right arrow key - increase azimuth by 5 degrees */ | |
if (key == GLUT_KEY_RIGHT) th += 5; | |
/* Left arrow key - decrease azimuth by 5 degrees */ | |
else if (key == GLUT_KEY_LEFT) th -= 5; | |
/* Up arrow key - increase elevation by 5 degrees */ | |
else if (key == GLUT_KEY_UP) ph += 5; | |
/* Down arrow key - decrease elevation by 5 degrees */ | |
else if (key == GLUT_KEY_DOWN) ph -= 5; | |
/* Keep angles to +/-360 degrees */ | |
th %= 360; | |
ph %= 360; | |
project(); | |
glutPostRedisplay(); | |
} | |
/* | |
* windowMenu | |
* ------ | |
* Window menu is the same as the keyboard clicks | |
*/ | |
void windowMenu(int value) | |
{ | |
windowKey((unsigned char)value, 0, 0); | |
} | |
/* | |
* main() | |
* ---- | |
* Start up GLUT and tell it what to do | |
*/ | |
int main(int argc,char* argv[]) | |
{ | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); | |
glutInitWindowSize(windowWidth,windowHeight); | |
glutCreateWindow(windowName); | |
glutDisplayFunc(display); | |
glutReshapeFunc(reshape); | |
glutKeyboardFunc(windowKey); | |
glutSpecialFunc(windowSpecial); | |
glutCreateMenu(windowMenu); | |
glutAddMenuEntry("Toggle Axes [a]",'a'); | |
glutAddMenuEntry("Toggle Values [v]",'v'); | |
glutAddMenuEntry("Toggle Mode [m]",'m'); | |
glutAttachMenu(GLUT_RIGHT_BUTTON); | |
glutMainLoop(); | |
return 0; | |
} |
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