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processing motion blur & chromatic glitching
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// by dave @ beesandbombs.tumblr.com >:) | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
result_ = new int[width*height][3]; | |
} | |
int[][] result, result_; | |
float time; | |
void draw_() { | |
if (aberrationAmount == 0.0) { | |
draw__(); | |
return; | |
} | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result_[i][a] = 0; | |
for (int a=0; a<3; a++) { | |
pushMatrix(); | |
translate(width/2, height/2); | |
scale(1+0.008*a*aberrationAmount); | |
translate(-width/2, -height/2); | |
draw__(); | |
popMatrix(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result_[i][a] = pixels[i] >> (8*(2-a)) & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | result_[i][0] << 16 | | |
result_[i][1] << 8 | result_[i][2]; | |
updatePixels(); | |
} | |
void draw() { | |
if (shutterAngle == 0.0) { | |
time = map(frameCount-1, 0, numFrames, 0, 1) % 1; | |
draw_(); | |
return; | |
} | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
time = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
/* saveFrame("f##.gif"); | |
if (frameCount==numFrames) | |
exit(); */ | |
} | |
//////////////////////////////////////////////////// | |
float aberrationAmount = 1; // 1 is quite a lot | |
int samplesPerFrame = 32; | |
int numFrames = 48; | |
float shutterAngle = .5; | |
void setup_() { | |
size(500,500,P2D); | |
} | |
void draw__() { | |
background(0); | |
fill(255); | |
ellipse(width/2 + 100*sin(TWO_PI*time), height/2 + 100*sin(2*TWO_PI*time), 50, 50); | |
} |
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