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// Blend Add Shader (as used in Diablo 3) | |
// Uses the alpha channel to determine if the pixel needs to be blended additively or by transparency. | |
// Is a good way prevent the additive buildup that makes a scene with a lot of particle effects white and unreadable while still having some particle texture features. | |
// Idea by Julian Love - http://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX | |
Shader "Custom/Blend Add Particle Test" | |
{ | |
Properties | |
{ | |
_MainTex("Base (RGB) Trans (A)", 2D) = "white" {} | |
_BlendThreshold("Blend Treshold (0.0:Additive, 1.0:Trasparency)", Range(0.0, 1.0)) = 0.5 |

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#include <exception> | |
#include <functional> | |
#ifdef __EMSCRIPTEN__ | |
#include <emscripten.h> | |
#include <SDL.h> | |
#include <SDL_image.h> | |
#include <SDL_ttf.h> |
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extern { | |
// Our C function definitions! | |
pub fn strcpy(dest: *mut u8, src: *const u8) -> *mut u8; | |
pub fn puts(s: *const u8) -> i32; | |
} | |
fn main() { | |
let x = b"Hello, world!\0"; // our string to copy | |
let mut y = [0u8; 32]; // declare some space on the stack to copy the string into | |
unsafe { |
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# -*- coding: utf-8 -*- | |
import numpy as np | |
import xml.etree.ElementTree as ET | |
from pycocotools.coco import COCO | |
def convert_coco_bbox(size, box): | |
dw = 1. / size[0] | |
dh = 1. / size[1] | |
x = box[0] + box[2] / 2.0 |
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package com.nikhilgopal.spark; | |
/** | |
* Created by nikhilgopal on 3/24/17. | |
*/ | |
public class SGDLinReg { | |
public static void main(String[] args) { | |
double[] coefficients = {0.4, 0.8}; | |
double[][] dataset = { | |
{1.0, 1.0}, |
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#!/usr/bin/env bash | |
# Installation script for Cuda and drivers on Ubuntu 14.04, by Roelof Pieters (@graphific) | |
# BSD License | |
if [ "$(whoami)" == "root" ]; then | |
echo "running as root, please run as user you want to have stuff installed as" | |
exit 1 | |
fi | |
################################### | |
# Ubuntu 14.04 Install script for: | |
# - Nvidia graphic drivers for Titan X: 352 |
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#include <iostream> | |
using namespace std; | |
void loadXML(std::string xml) | |
{ | |
std::cout << xml; | |
} | |
int main() |
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/****************************************************************************** | |
Online C++ Compiler. | |
Code, Compile, Run and Debug C++ program online. | |
Write your code in this editor and press "Run" button to compile and execute it. | |
*******************************************************************************/ | |
#include "stdafx.h" | |
#include <iostream> | |
#include <vector> | |
#include <utility> | |
#include <map> |
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/****************************************************************************** | |
Online C++ Compiler. | |
Code, Compile, Run and Debug C++ program online. | |
Write your code in this editor and press "Run" button to compile and execute it. | |
*******************************************************************************/ | |
#include <iostream> |
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