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//
// main.m
// SupportedPixelFormats
//
// Created by Seth Willits on 12/11/17.
// Copyright © 2017 Araelium Group. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <CoreVideo/CoreVideo.h>
@klihelp
klihelp / app.module.ts
Last active March 24, 2021 13:41
Angular 2 - Add safeHtml for innerHTML
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { SafeHtmlPipe } from "./pipes"
@NgModule({
declarations: [
SafeHtmlPipe,
@windyinsc
windyinsc / createinstallmedia.md
Last active May 15, 2025 02:25
Create a bootable installer for macOS

Create a bootable installer for macOS

The following instructions were predominantly sourced via this Apple Support Document.

With macOS, you can use a USB flash drive or other removable media as a startup disk from which to install macOS. These advanced steps are intended primarly for system administrators and others who are familiar with the command line.

The final executable command(s) are found within Section III. Final macOS Executable Commands labled as Full Example or Full Example w/Options. I personally use the w/Options command which include both the --nointeraction and &&say Installation commands.

I. Overview

@bmatcuk
bmatcuk / symbolizing_osx_crash_logs.md
Created May 29, 2014 21:43
How to symbolize OSX crash logs

How to Symbolize OSX Crash Logs

Unfortunately, xcode does not yet have support for importing OSX crash logs and symbolizing them. Therefore, you must use the command line and a little bit of manual work.

  1. Find your dSYM file.
    1. Assuming you are using xcode's archive functionality, open the Organizer window from the Window menu.
    2. Click the Archives tab.
    3. Right click on the appropriate build and select Show in Finder.
    4. When Finder opens, right click on the selected archive and select Show Package Contents.
    5. Navigate to the dSYM directory and copy the appropriate dSYM file to a temporary directory.
  2. Then navigate to Products, then Applications, and copy the app file to the same temporary directory.
@roxlu
roxlu / uyvy422.c
Created June 17, 2013 08:43
GL 3.0, UYVY422 shader using GL_RGB_422_APPLE as internalFormat, GL_UNSIGNED_SHORT_8_8_APPLE as format
static const char* YUYV_VS = ""
"#version 150\n"
"uniform mat4 u_pm;"
"uniform mat4 u_mm;"
"in vec4 a_pos;"
"in vec2 a_tex;"
"out vec2 v_tex;"
"void main() {"
" gl_Position = u_pm * u_mm * a_pos; "