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using StereoKit; | |
SK.Initialize("SKRecenter"); | |
SK.Run(() => { | |
Mesh.Sphere.Draw(Material.Default, Matrix.TS(0, 0, -0.5f, 0.1f)); | |
if (Input.Key(Key.Space).IsJustActive()) { | |
// Get the head pose, and flatten the rotation to just the Y axis. | |
Pose head = Input.Head; | |
head.orientation.x = 0; |
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Shader "Custom/UnlitTexture" | |
{ | |
Properties | |
{ | |
[MainColor] _BaseColor("BaseColor", Color) = (1,1,1,1) | |
[MainTexture] _BaseMap("BaseMap", 2D) = "white" {} | |
} | |
// Universal Render Pipeline subshader. If URP is installed this will be used. | |
SubShader |
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/// <summary> | |
/// Author: tudor, https://github.com/tdbe | |
/// You found this gist at: https://gist.github.com/tdbe/e3c41e6a2dedd88dad907218126a2c39 | |
/// | |
/// This is free and unencumbered software released into the public domain. | |
// | |
// Anyone is free to copy, modify, publish, use, compile, sell, or | |
// distribute this software, either in source code form or as a compiled | |
// binary, for any purpose, commercial or non-commercial, and by any | |
// means. |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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ssh-keygen -t rsa -b 4096 -N '' -C "[email protected]" -f ~/.ssh/id_rsa | |
ssh-keygen -t rsa -b 4096 -N '' -C "[email protected]" -f ~/.ssh/github_rsa | |
ssh-keygen -t rsa -b 4096 -N '' -C "[email protected]" -f ~/.ssh/mozilla_rsa |
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// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
// Version 2, December 2004 | |
// | |
// Copyright (C) 2004 Sam Hocevar <[email protected]> | |
// | |
// Everyone is permitted to copy and distribute verbatim or modified | |
// copies of this license document, and changing it is allowed as long | |
// as the name is changed. | |
// | |
// DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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wget -c --no-cookies --no-check-certificate --header "Cookie: oraclelicense=accept-securebackup-cookie" https://download.oracle.com/otn-pub/java/jdk/12.0.2+10/e482c34c86bd4bf8b56c0b35558996b9/jdk-12.0.2_linux-x64_bin.tar.gz |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
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@echo off | |
rem By Ryan Pavlik, Sensics, Inc. <http://sensics.com/osvr> | |
rem Copyright 2015-2016 Sensics, Inc. | |
rem SPDX-License-Identifier: Apache-2.0 | |
rem Put this in a directory of its own, preferably. It will create one file and two subdirectories. | |
rem Doesn't hurt to run it more often than there are builds: it won't re-download (though | |
rem it will harmlessly re-extract) | |
rem Requires that you have wget and 7za (the command line version of 7z) in your path. |
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