Adding "MOB1_M1_Stand_Relaxed_to_Crouch" animation sequence to "SK_Infiltrator_Skeleton".
Created
April 21, 2017 18:40
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Save derofim/007e6513fb9cf725581893879412e6ec to your computer and use it in GitHub Desktop.
UE4 retarget
Open created Animation in Detail Lighting mode, check animation quality.
Check that upperarm_twist_01_r, upperarm_twist_01_l, Vest_strap_l, Vest_strap_r are removed "From LOD 1 and below".
Drag created Animation from Content Browser in game.
Set Looping to true.
Set Animation Mode to Use Animation Asset (set to created animation).
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Remove upperarm_twist_01_r, upperarm_twist_01_l, Vest_strap_l, Vest_strap_r "From LOD 1 and below" (click right mouse at bone name -> Remove Selected).
