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Extend material threejs
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// inspired by https://github.com/jamieowen/three-material-modifier | |
// Kudos jam3 | |
// typescript, need to convert to js soon | |
import { UniformsUtils, IUniform } from 'three'; | |
export type Shader = { | |
// eslint-disable-next-line @typescript-eslint/no-explicit-any | |
uniforms: { [uniform: string]: IUniform<any> }; | |
vertexShader: string; | |
fragmentShader: string; | |
}; | |
type ShaderProps = { | |
[prop: string]: string; | |
}; | |
export type ShaderConfig = { | |
uniforms: { | |
[prop: string]: Object; | |
}; | |
vertexShader: { uniforms: string; functions: string; [prop: string]: string }; | |
fragmentShader: { uniforms: string; functions: string; [prop: string]: string }; | |
}; | |
const hooks = { | |
vertex: { | |
preTransform: 'before:#include <begin_vertex>\n', | |
postTransform: 'after:#include <project_vertex>\n', | |
preNormal: 'before:#include <beginnormal_vertex>\n' | |
}, | |
fragment: { | |
outgoingLightColor: | |
'after:vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n', | |
fragColor: 'after:#include <dithering_fragment>\n' | |
} | |
}; | |
function replace(shader: string, hooks: ShaderProps, config: ShaderProps) { | |
Object.keys(hooks).forEach((hook: string) => { | |
if (config[hook] != null) { | |
const parts = hooks[hook].split(':'); | |
const line = parts[1]; | |
switch (parts[0]) { | |
case 'after': { | |
shader = shader.replace( | |
line, | |
`${line} | |
${config[hook]}` | |
); | |
break; | |
} | |
default: { | |
// before | |
shader = shader.replace( | |
line, | |
`${config[hook]} | |
${line}` | |
); | |
break; | |
} | |
} | |
} | |
}); | |
return shader; | |
} | |
/** | |
* Modify threejs built in materials | |
* | |
* @export | |
* @param {Shader} shader | |
* @param {ShaderConfig} config | |
* @return {*} | |
*/ | |
export default function materialModifier(shader: Shader, config: ShaderConfig) { | |
shader.uniforms = UniformsUtils.merge([shader.uniforms, config.uniforms]); | |
shader.vertexShader = ` | |
${config.vertexShader.uniforms} | |
${config.vertexShader.functions} | |
${shader.vertexShader} | |
`; | |
shader.fragmentShader = ` | |
${config.fragmentShader.uniforms} | |
${config.fragmentShader.functions} | |
${shader.fragmentShader} | |
`; | |
shader.vertexShader = replace(shader.vertexShader, hooks.vertex, config.vertexShader); | |
shader.fragmentShader = replace(shader.fragmentShader, hooks.fragment, config.fragmentShader); | |
return shader; | |
} | |
const material = new MeshLambertMaterial({ transparent: true, opacity: 1 }); | |
material.onBeforeCompile = (shader: Shader) => { | |
this.shader = materialModifier(shader, shaderConfig); | |
}; |
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