Created
March 10, 2021 02:16
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WebGL自由研究「scissorで3D」。raw WebGL 3d sample without WebGLProgram.
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<canvas width="512" height="512"></canvas> | |
<script>"use strict"; | |
let opt={preserveDrawingBuffer:true} | |
let cx=document.querySelector("canvas").getContext("webgl",opt); | |
function draw(now){ | |
let x,y,z, sec=now/1000; | |
cx.disable(cx.SCISSOR_TEST); | |
cx.clearColor(0,0,.6,1); cx.clear(0x4000); | |
cx.enable(cx.SCISSOR_TEST); | |
for(let i=0;i<100000; i++){ | |
x=Math.random()*2-1; | |
y=Math.random()*2-1; | |
z=Math.random()*2-1; | |
if(Math.abs(x)<0.5 && Math.abs(y)<0.2 && Math.abs(z)<0.5){ | |
[x,z]=rot(x,z,sec); | |
[y,z]=rot(y,z,sec/2); | |
[x,y,z]=prs(x, y, z, .5); | |
cx.scissor(x*256+256,y*256+256,2,2); | |
cx.clearColor(1,1,0,1); cx.clear(0x4000); | |
} | |
} | |
requestAnimationFrame(draw); | |
}; requestAnimationFrame(draw); | |
function rot(x,y,th){let c=Math.cos(th),s=Math.sin(th);return [x*c-y*s,x*s+y*c]} | |
function prs(x,y,z,f){let w=1+(z*f);return [x/w, y/w, z/w]} | |
</script> |
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