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Internationalization - See code comments for usage
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/* | |
* Internationalization | |
* | |
* Author: Daniel Erdmann | |
* | |
* 1. Add this File to you Project | |
* | |
* 2. Add the language files to the folder Assets/Resources/I18n. (Filesnames: en.txt, es.txt, pt.txt, de.txt, and so on) | |
* Format: en.txt: es.txt: | |
* =============== ================= | |
* |hello=Hello | |hello=Hola | | |
* |world=World | |world=Mundo | | |
* |... | |... | | |
* =============== ================= | |
* | |
* 3. Use it! | |
* Debug.Log(I18n.Fields["hello"] + " " + I18n.Fields["world"]); //"Hello World" or "Hola Mundo" | |
* | |
* Use \n for new lines. Fallback language is "en" | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
class I18n | |
{ | |
/// <summary> | |
/// Text Fields | |
/// Useage: Fields[key] | |
/// Example: I18n.Fields["world"] | |
/// </summary> | |
public static Dictionary<String, String> Fields { get; private set; } | |
/// <summary> | |
/// Init on first use | |
/// </summary> | |
static I18n() | |
{ | |
LoadLanguage(); | |
} | |
/// <summary> | |
/// Load language files from ressources | |
/// </summary> | |
private static void LoadLanguage() | |
{ | |
if (Fields == null) | |
Fields = new Dictionary<string, string>(); | |
Fields.Clear(); | |
string lang = Get2LetterISOCodeFromSystemLanguage().ToLower(); | |
//lang = "de"; | |
var textAsset = Resources.Load(@"I18n/" + lang); //no .txt needed | |
string allTexts = ""; | |
if (textAsset == null) | |
textAsset = Resources.Load(@"I18n/en") as TextAsset; //no .txt needed | |
if (textAsset == null) | |
Debug.LogError("File not found for I18n: Assets/Resources/I18n/" + lang + ".txt"); | |
allTexts = (textAsset as TextAsset).text; | |
string[] lines = allTexts.Split(new string[] { "\r\n", "\n" }, | |
StringSplitOptions.None); | |
string key, value; | |
for (int i = 0; i < lines.Length; i++) | |
{ | |
if (lines[i].IndexOf("=") >= 0 && !lines[i].StartsWith("#")) | |
{ | |
key = lines[i].Substring(0, lines[i].IndexOf("=")); | |
value = lines[i].Substring(lines[i].IndexOf("=") + 1, | |
lines[i].Length - lines[i].IndexOf("=") - 1).Replace("\\n", Environment.NewLine); | |
Fields.Add(key, value); | |
} | |
} | |
} | |
/// <summary> | |
/// get the current language | |
/// </summary> | |
/// <returns></returns> | |
public static string GetLanguage() | |
{ | |
return Get2LetterISOCodeFromSystemLanguage().ToLower(); | |
} | |
/// <summary> | |
/// Helps to convert Unity's Application.systemLanguage to a | |
/// 2 letter ISO country code. There is unfortunately not more | |
/// countries available as Unity's enum does not enclose all | |
/// countries. | |
/// </summary> | |
/// <returns>The 2-letter ISO code from system language.</returns> | |
public static string Get2LetterISOCodeFromSystemLanguage() | |
{ | |
SystemLanguage lang = Application.systemLanguage; | |
string res = "EN"; | |
switch (lang) | |
{ | |
case SystemLanguage.Afrikaans: res = "AF"; break; | |
case SystemLanguage.Arabic: res = "AR"; break; | |
case SystemLanguage.Basque: res = "EU"; break; | |
case SystemLanguage.Belarusian: res = "BY"; break; | |
case SystemLanguage.Bulgarian: res = "BG"; break; | |
case SystemLanguage.Catalan: res = "CA"; break; | |
case SystemLanguage.Chinese: res = "ZH"; break; | |
case SystemLanguage.ChineseSimplified: res = "ZH"; break; | |
case SystemLanguage.ChineseTraditional: res = "ZH"; break; | |
case SystemLanguage.Czech: res = "CS"; break; | |
case SystemLanguage.Danish: res = "DA"; break; | |
case SystemLanguage.Dutch: res = "NL"; break; | |
case SystemLanguage.English: res = "EN"; break; | |
case SystemLanguage.Estonian: res = "ET"; break; | |
case SystemLanguage.Faroese: res = "FO"; break; | |
case SystemLanguage.Finnish: res = "FI"; break; | |
case SystemLanguage.French: res = "FR"; break; | |
case SystemLanguage.German: res = "DE"; break; | |
case SystemLanguage.Greek: res = "EL"; break; | |
case SystemLanguage.Hebrew: res = "IW"; break; | |
case SystemLanguage.Hungarian: res = "HU"; break; | |
case SystemLanguage.Icelandic: res = "IS"; break; | |
case SystemLanguage.Indonesian: res = "IN"; break; | |
case SystemLanguage.Italian: res = "IT"; break; | |
case SystemLanguage.Japanese: res = "JA"; break; | |
case SystemLanguage.Korean: res = "KO"; break; | |
case SystemLanguage.Latvian: res = "LV"; break; | |
case SystemLanguage.Lithuanian: res = "LT"; break; | |
case SystemLanguage.Norwegian: res = "NO"; break; | |
case SystemLanguage.Polish: res = "PL"; break; | |
case SystemLanguage.Portuguese: res = "PT"; break; | |
case SystemLanguage.Romanian: res = "RO"; break; | |
case SystemLanguage.Russian: res = "RU"; break; | |
case SystemLanguage.SerboCroatian: res = "SH"; break; | |
case SystemLanguage.Slovak: res = "SK"; break; | |
case SystemLanguage.Slovenian: res = "SL"; break; | |
case SystemLanguage.Spanish: res = "ES"; break; | |
case SystemLanguage.Swedish: res = "SV"; break; | |
case SystemLanguage.Thai: res = "TH"; break; | |
case SystemLanguage.Turkish: res = "TR"; break; | |
case SystemLanguage.Ukrainian: res = "UK"; break; | |
case SystemLanguage.Unknown: res = "EN"; break; | |
case SystemLanguage.Vietnamese: res = "VI"; break; | |
} | |
// Debug.Log ("Lang: " + res); | |
return res; | |
} | |
} |
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using UnityEngine; | |
using UnityEngine.UI; | |
public class I18nTextTranslator : MonoBehaviour | |
{ | |
public string TextId; | |
// Use this for initialization | |
void Start() | |
{ | |
var text = GetComponent<Text>(); | |
if (text != null) | |
if(TextId == "ISOCode") | |
text.text = I18n.GetLanguage(); | |
else | |
text.text = I18n.Fields[TextId]; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
} |
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cannot use GetSysteLanguage from monobehaviour constructor