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@Sherlouk
Sherlouk / DebugDevice.swift
Last active June 6, 2024 19:38
Debug Profiles - Securely debugging in production
//
// DebugDevice.swift
//
// Copyright 2022 • Sidetrack Tech Limited
//
import Foundation
// This must be called on the main-thread.
var isDebugProfileInstalled: Bool {
import Foundation
fileprivate let userDefaults = UserDefaults.standart
fileprivate let userDefaultsDomain = Bundle.main.bundleIdentifier ?? ""
fileprivate extension String {
var appendingAppDomain: String {
"\(userDefaultsDomain).\(self)"
}
}
@richardblondet
richardblondet / README.md
Last active February 13, 2025 05:58
Create a simple API backend with Google App Script and a Spreadsheet

Google App Script CRUD

Inspired by this gist.

Getting Started

  1. Create a new App Script project.
  2. Paste the content of the file google-app-script-crud.gs in the default Code.gs file.
  3. Create a new Spreadsheet.
  4. Copy the Spreadsheet ID found in the URL into the variable SHEET_ID located in line 1 of your file.
@codelynx
codelynx / Runtime.swift
Last active June 21, 2024 06:22
[Swift] To retrieve classes at runtime which conforms to a protocol or to retrieve subclasses of a given class
//
// Runtime.swift
// Swift Runtime [Swift 4]
//
// The MIT License (MIT)
//
// Copyright (c) 2016 Electricwoods LLC, Kaz Yoshikawa.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@shaps80
shaps80 / 1. StateMachine.swift
Last active May 17, 2023 12:27
A lightweight generic state machine implementation in Swift.
import Foundation
import os.log
public protocol StateMachineDelegate: class {
associatedtype StateType: Hashable
/// Invoked before a transition is about to occur, allowing you to reject even a valid transition. Defaults to true
///
/// - Parameters:
#!/bin/bash
# Copyright (c) <2018> <Maksym Rusynyk>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active April 10, 2025 19:06
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@Pulimet
Pulimet / AdbCommands
Last active April 26, 2025 13:51
Adb useful commands list
Hi All!
I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future.
Feel free to request any features you'd like to see, and I'll prioritize them accordingly.
One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it.
Here's the link to the repository: https://github.com/Pulimet/ADBugger
App Description:
ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups.
@simme
simme / debounce-throttle.swift
Created December 20, 2016 10:04
Swift 3 debounce & throttle
//
// debounce-throttle.swift
//
// Created by Simon Ljungberg on 19/12/16.
// License: MIT
//
import Foundation
extension TimeInterval {