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traverseX :: forall f. Functor f = (a -> f a) -> Vec3 a -> f (Vec3 a) | |
traverseX f (Vec3 x y z) = (\h -> Vec3 h) <$> f x | |
traverseY :: forall f. Functor f = (a -> f a) -> Vec3 a -> f (Vec3 a) | |
traverseY f (Vec3 x y z) = (\h -> Vec3 h) <$> f x | |
traverseZ :: forall f. Functor f = (a -> f a) -> Vec3 a -> f (Vec3 a) | |
traverseZ f (Vec3 x y z) = (\h -> Vec3 h) <$> f x | |
type Lens s a = forall f. Funtor f => (a -> f a) -> s -> f s | |
_X :: Lens a (Vec3 a) | |
_X = traverseX | |
_Y :: Lens a (Vec3 a) | |
_Y = traverseY | |
_Z :: Lens a (Vec3 a) | |
_Z = traverseZ | |
-- > over _X (+1) (Vec3 1 0 7) | |
-- this is just for visual prettification, its just "flipped application" | |
(&) = flip ($) | |
(%~) = over | |
-- We can use it like this | |
-- > (Vec3 1 0 7) & _X %~ (+1) |
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