Created
September 9, 2023 16:52
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import collections | |
import functools | |
import time | |
import numpy as np | |
State = list[int] | |
StateImmutable = tuple[int] | |
Action = tuple[int, int] | |
def get_next_actions(state: State) -> list[Action]: | |
n = len(state) | |
is_used = [False] * n | |
num_used = 0 | |
for item in state: | |
if item != 0: | |
is_used[item - 1] = True | |
num_used += 1 | |
result = [] | |
if num_used < n: | |
for i in range(n): | |
if state[i] == 0: | |
for item in range(1, n + 1): | |
if not is_used[item - 1]: | |
result.append((i, item)) | |
return result | |
@functools.cache | |
def state_score_cached(state: StateImmutable) -> int: | |
n = len(state) | |
m = np.sqrt(n).astype(int) | |
matrix = np.array(state, dtype=int).reshape(m, m) | |
nonzeros = np.count_nonzero(matrix) | |
assert nonzeros == n, nonzeros | |
det = np.linalg.det(matrix) | |
if det > 0: | |
return 1 | |
elif det < 0: | |
return -1 | |
else: | |
return 0 | |
def state_score(state: State): | |
return state_score_cached(tuple(state)) | |
dfs_cache = {} | |
def dfs(state: State, depth: int = 0) -> int: | |
state_tuple = tuple(state) | |
if state_tuple not in dfs_cache: | |
time_start = time.perf_counter() | |
if depth <= 2: | |
print(' ' * depth + str(state)) | |
actions = get_next_actions(state) | |
child_scores = collections.defaultdict(list) | |
for i, item in actions: | |
state[i] = item | |
child_score = dfs(state, depth + 1) | |
child_scores[child_score].append((i, item)) | |
state[i] = 0 | |
# if child_score == -1: | |
# # Can force a win through this move. | |
# break | |
if len(actions) == 0: | |
score = state_score(state) | |
good_next_states = [] | |
else: | |
if child_scores[-1]: | |
# There is a move that forces a win. | |
score = 1 | |
good_next_states = child_scores[-1] | |
elif child_scores[0]: | |
# There is a move that forces a draw. | |
score = 0 | |
good_next_states = child_scores[0] | |
else: | |
# All moves lead to a loss. | |
assert len(child_scores[1]) == len(actions) | |
score = -1 | |
good_next_states = child_scores[1] | |
if depth <= 2: | |
branch_time = time.perf_counter() - time_start | |
if score == 0: | |
outcome = 'draw' | |
else: | |
if len(actions) == 0: | |
moves_str = '<terminal node>' | |
else: | |
moves_str = str(good_next_states) if len(good_next_states) < len(actions) else 'all moves' | |
if (score == 1 and depth % 2 == 0) or (score == -1 and depth % 2 == 1): | |
outcome = f'first player wins in {state} through: {moves_str}' | |
else: | |
outcome = f'second player wins in {state} through: {moves_str}' | |
print(' ' * depth + f'-> [{branch_time:.2f} sec] ' + outcome) | |
dfs_cache[state_tuple] = score | |
else: | |
score = dfs_cache[state_tuple] | |
return score | |
initial_state = [0] * 9 | |
dfs(initial_state) |
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