Created
June 4, 2026 01:36
-
-
Save dogboydog/c00ac89e8ee07428487de4bd5dc8121d to your computer and use it in GitHub Desktop.
Tiled JS script - Snap objects to pixel coordinates
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * Snap everything in the map to integer positions automatically when a map is saved. | |
| */ | |
| const actionName = "Integer Position Snap"; | |
| var action = tiled.registerAction(actionName, function (action) { | |
| let map = tiled.activeAsset; | |
| map.macro("Integer Position Snap", function () { | |
| const snapObjectsOnLayer = function (objectLayer) { | |
| { | |
| if (!objectLayer.isObjectLayer) { | |
| return; | |
| } | |
| objectLayer.objects.forEach(obj => { | |
| obj.x = Math.round(obj.x); | |
| obj.y = Math.round(obj.y); | |
| if (obj.width) { | |
| obj.width = Math.round(obj.width); | |
| } | |
| if (obj.height) { | |
| obj.height = Math.round(obj.height); | |
| } | |
| obj.pos = Qt.point(Math.round(obj.pos.x), Math.round(obj.pos.y)); | |
| if (obj.polygon && obj.polygon.length >= 1) { | |
| obj.polygon = obj.polygon.map(p => Qt.point(Math.round(p.x), Math.round(p.y))); | |
| } | |
| }) | |
| } | |
| } | |
| const snapRecursive = function (layer) { | |
| if (layer.isObjectLayer) { | |
| snapObjectsOnLayer(layer); | |
| } else if (layer.isGroupLayer) { | |
| layer.layers.forEach(snapRecursive); | |
| } | |
| } | |
| map.layers.forEach(snapRecursive); | |
| }); | |
| }); | |
| action.text = actionName; | |
| function checkIfActionNeeded(savedAsset) { | |
| if (!savedAsset.isTileMap) { | |
| return; | |
| } | |
| tiled.trigger(actionName); | |
| } | |
| tiled.assetAboutToBeSaved.connect(checkIfActionNeeded); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment